EverQuest II Producer’s Letter, January 2009

Hello there! Hard to believe it's the end of January already; it still feels like we just shipped The Shadow Odyssey just last week. And here I am again, with a brief update for all of you folks who love EQII so much.
開場白廢話...非常感謝各位的支持 (下略)...。
First, let me thank you for your support on The Shadow Odyssey. It truly was a labor of love for the entire team, and we've been enjoying your comments about it, and watching you devour the content we toiled so long over. But now that we've got that out the door, we're looking ahead. Last summer, at Fan Faire, we discussed making some changes to the Fighter classes, in order to bring them back in line with our original vision, where all fighters manage their own aggro, instead of relying on other group members to channel them some hate. Making some of these changes will broaden the desirability of all fighter classes, and help increase their role in groups, without altering others.
去年暑期在 FF 上討論過的 Fighter 將能處理他們自己的 aggro 而非仰賴其他隊員的仇恨值,即將在接下來的更新中有所實現。
We released the first part of these changes last year, and placed the second group of them out on our Test Server several weeks ago. The response has been tremendous, on both sides of the coin. Chris Kozak, who has been shepherding these changes, has been communicating with folks on our forums about what he has been looking at, what changes he wants to make. He has also been doing some ad-hoc testing with players on the Test Server, where these changes are currently implemented. The whole team has been taking feedback from you, both from our in-game /feedback function, as well as the posts in our forums, and even information posted in other forums.
我們在去年實裝了前半段,後半段則在不久前於 Test 伺服器中開始進行測試,測試結果超乎期待,下略一些廢話...。
There are still some things we want to make sure that we address properly, and we recognize that there are some people who don't quite understand what our goals are. With that in mind, we're going to postpone releasing these changes to the live servers, while we continue to evaluate the feedback that you are giving us. We truly appreciate all of the data that you provide, and most particularly from those who have joined the excellent folks on the Test server in running through these changes, both on their own, and in conjunction with the devs. In fact, if you play a fighter class now, and haven't been on the Test Server to experience these changes yourself, we'd certainly encourage you to do so, as your informed opinions are very valuable to us. Once we're more comfortable with releasing the second part of the fighter revamp, which will include the Hate Meter, we'll certainly let you know, but in the meantime, please keep play-testing, and continue to give us your thoughts.
由於一些藉口 (省略) 所以我們打算將推出的時間延後,以便獲得更多的回報資訊。
In the meantime, we've got some other exciting things coming up in the next several weeks. Everyone's favorite love holiday, Erollisi Day starts on February 10, and will run for a week, with an exciting new quest line. We've also got the next expansion for Legends of Norrath, Against the Void, which will expand the epic journey of the Ethernauts.
在此同時,我們將有些令人興奮的東西在接下來的幾週推出。大家最愛的節慶 - 愛羅莉西日將在二月 10 開始,並且延續一週的慶祝活動,包含一個有趣的系列任務 (下張資料片的鋪路? 或只是單純一點小小故事劇情?...且讓我們拭目以待)。我們也帶來了 LoN 的下張資料片 - Against the Void 《擊敗虛無》,這將延續 Ethernauts 的史詩之旅。
Just around the corner, we've got some hotly anticipated releases coming in our game updates, including some new solo content, more x2 content, some more x4 raids, additional tradeskill content, and a revamp of an old zone...all this and more coming your way soon! There's not a doubt in my mind that you're going to be blown away throughout this year in EverQuest II.
除此之外,接下來的遊戲更新將會包含一些新的單人內容、更多的 x2 內容、一些 x4 Raid、額外的交易技能內容以及一個舊區域的重製。
~ Bruce "Froech" Ferguson


