[情報] Cusashorn's Guide to Kunark: The Frogloks are back!
- Crlight
- Guild Leader

- 文章: 7009
- 註冊時間: 2005年 6月 27日, 23:18
- 主角色: Ezigh
- 來自: 天地日月
- Contact:
[情報] Cusashorn's Guide to Kunark: The Frogloks are back!
http://forums.station.sony.com/eq2/post ... _id=391572
官方論壇,有空的可以先看,我晚點有空整理成中文版。
--- 以下翻譯中 ---
轉譯自: Cusashorn's Guide to Kunark: The Frogloks are back! 作者: Cusahorn (官方討論板 History & Lore 板名人)
我其實蠻驚訝於沒有任何的新聞站開始釋出消息,不過現在保密條約已經解除,我可以告訴你們。
因為許多原因 Beta 禁止螢幕截圖,不過 EQ1 原始的蛙人回來了,而因為神他們是整個遊戲裡最可愛的東西。
*可以聽到那上萬的古克蛙人玩家們抱怨他們不能扮演從古克和庫納克萊的原始蛙人。*
Krupp 蛙人目前完全被薩西爾帝國所奴役。少部分人逃到了無望沼澤 (Swamp of No Hope),
不過他們已經沒有如 EQ1 時任何的那種家園了。他們也不提供任務。
蛙人目前已經在屠殺稱號清單上了,且殺古克蛙人也算。
其他你想知道有關庫納克的事情:
薩納克人 (半龍人) 是中立陣營。所有玩家 (無法於深懼洋誕生的那些) 都將與葛羅溫 (Gorowyn) 是懷疑 (Dubious) 的關係。
薩納克只能選擇邪惡陣營,雖然還有其他中立陣營也在此開始,但是他們只能選擇為邪惡陣營。
他們對待外人頗有文明與禮貌。我從新手海灘處與漁夫對話就能了解到他們對於其他種族真的沒有任何壞的想法。
葛羅溫的最大威脅是黑衛海盜 (Blackguard Pirates) 以及鸚鵡人 (Spiroc),也就是鸚鵡鳥人 (Aviak)。
在這篇文章的同時,其他玩家前往深懼洋 (Timorous Deep) 的唯一方式是從屠夫山脈搭獅鷲獸過去。
沿著海灘你會看到一個薩納克營地在一個沙丘上。一個獅鷲獸訓練師會從這裡帶你前往深懼洋。
我聽說前往屠夫山脈也是玩家唯一離開深懼洋的方式,不過或許或一陣子他們會改掉。如果你想要,
你也可以在深懼洋發現崔波拿和卡拉那的先知。
任何玩過 EQ1 的人都知道卡拉那的好朋友,阿斯卡,正在宣告祂的到來。
我不大確定貝爾托勒休斯的先知在哪裡。
我還沒有機會去試試新的先知。事實上,在伺服器上沒有人願意幫我找阿斯卡,且葛羅溫的守衛在此時也沒有找尋 NPC 功能。
一般玩家將透過共有地以及安東尼卡碼頭 (這邊應該是筆誤? 應該是雷鳴草原) 的船隻前往 庫納克大陸。
你將會被送到德瑞格平台 (Dreg's Landing),在那裡你將開始你的旅程前往柯隆平原 (Kylong Plains) 以及庫納克其他的地方。
這張資料片非常大! 每個戶外區域都包含三個獨立的地圖區塊。
柯隆平原包含了以前的菲麗歐娜城 (Firiona Vie),燃燒樹林 (Burning Woods) 現在稱作 Stone Woods,以及驚懼地 (Dreadlands)。
在德瑞格平台你一開始的地方,你會發現一個 NPC,一個半身人,會給你一系列單人任務最後獎勵是個寵物索可卡 (Sokokar),
這是一種半龍半蛙人混合的飛行生物。而你將可以用牠們在庫納克大陸的四處旅行,當你到一個新地點,
就先前往該處的驛站啟動你的索可卡。
從傳說故事的觀點來看,菲麗歐娜城已經完全的被大災變給摧毀了。你將無法找到那個巨大的菲麗歐娜雕像的殘片,整個消失了。
而菲麗歐娜城以及驚懼地的居民已經在一個叫做 Teren 的高等精靈聖騎士帶領下,集結在一起了。
他們在驚懼地的古聯合帝國城市內重建了村落叫做泰倫聚落 (Teren's Grasp)。
在你可以使用庫納克的任何一個商人前,你必須要增加關係到至少親切地 (Amiable 約 20000)。
單以泰倫聚落來說,就要完成約兩打或更多的任務遍布整個克隆平原區域。這將會是個很緩慢的腳步,
因為沒有任何生物會提生關係。只有任務。
卡諾堡 (Karnor's Castle) 仍然存在,且仍然被德洛瓦格狗人 (Drolvarg) 所佔據。而你在這遊戲不能拖火車,
並不代表卡諾堡不再是這邊的中央車站了。雖然不能再把他們當火車拖,但他們被改為像火車一樣的來打你。
而這邊是個等級 71 至 74 的開放式地城,你也將在這裡找到德來瓦狗人的生物傳說精通。
新的生物傳說精通書任務:
-德洛瓦格狗人 (Drolvarg)
-德萊尼 (Drachnid,一種由馬楊所合成的半蜘蛛半黑暗精靈,有看過黑暗精靈小說應該知道。)
-迪左克 (Di'Zok,半龍人的一族。)
-鼴鼠人 (Burynai,The trophy is a dirty shovel)
-雅雷人 (Yha'Lei,古蛇人城市 - Chelsith 卡拉西斯內的漁夫住民)
關於鼴鼠人的生物傳說精通。這個故事講述他們是如何被普羅•思瑞斯創造出來的。書中描述到祂如先創造了少毛的鼴鼠人 (矮人),
但祂不是很滿意。所以他一直創造少毛的鼴鼠人 (地精、鼠人、豺狼人),但祂仍不滿意。接著祂創造了鼴鼠人,
然後一切就相當美好。
那薩溼地 (The Fens of Nathsar)
那薩溼地是一個 70 多級中間的區域,由惡兆湖 (Lake of Ill Omen)、骸骨戰場 (Field of Bone)、
卡比利斯遺蹟 (Ruins of Cabilis)、納加礦脈 (Mines of Nurga) 以及無望沼澤 (Swamp of No Hope) 所組成。
並沒有跡象顯示維克沙 (Veksar,一個沉在惡兆湖下的蛇人古城) 還存在 (湖超大的!) 而只剩一些沖到岸邊的藝品。
一隊人類在湖岸邊設立了惡兆聚落 (Omen's Grasp)。在北邊可以找到一個薩納克的據點,Bathezid's Watch。
玩家可以透過任務來與他們建立關係。如果你想要,你可以增加與 Rillisians (一隊來自薩希爾帝國的伊克薩人) 的關係,
他們在濕地裡設了營地據點。他們認為最大的威脅就是 Bathezid's Watch 的薩納克,不過身為一個玩家,
你可以在不損失關係的情況下兩邊討好。
惡兆湖北邊就是卡比利斯遺蹟。當我走入遺蹟內時,陽光被空氣中的霧所遮蔽。四處環繞著我的都是遺蹟。
尚未安息的鬼魂以及伊克薩骷髏仍然四處走動,而以往的卡比利斯魔像也還在。伊克薩玩家並不會感到高興,
或被歡迎,在這裡行走。
在東北邊,過了卓加哥不林 (Drogan Goblins) 的營地後,你會很高興協助他們的困難,那就是那加礦脈。
似乎哥不林分裂成了兩個關係。那加哥不林把卓加可趕走了。
Even further to the northeast is the field of Bone. A group of friendly Burynai called the Bellywhumps (CUTEST. NAME. EVER.) are seeking your help. A more malevolent group of burynai are crawling around the fields and don't want them around. Kurn's tower is still in tact, though we will not be able to enter it for some time. THE DUNGEON WILL NOT BE READY FOR RELEASE. It will be this expansion's Unrest. We'll get it later. Raiders will be happy to know that the Tangrin is still around, protecting that same old island he protected in EQlive. He's a level 85x4 raid target.
更東北方則是骸骨戰場 (Field of BOne)。有一群友善的鼴鼠人叫作 Bellywhumps (這字拆成兩個就是 - 往前衝重擊),
正在找尋你的幫助。 (未完)
Go to the south through the Swamp of No Hope, and you'll eventually make your way to the Kunzar Jungle. The heart of the Sathirian Empire resides in Sebilis (The zone has the same map layout as it did in Eqlive. Just like Klak'anon and Kaladim, the place looks the same. There's even a zone out that you have to fight to in order to get out.
Iksar players: The developers have stated that you *SHOULD* be able to raise faction with the Sathirians, but in Beta at this time there is no option.
All throughout the Kunzar Jungle, which makes up Emerald Jungle and Trak'Anon's Teeth, there are settlements of Iksar villagers who live under the new empire. Players can raise faction with them, though some quests ask you to lower others within the same zone.
The Swifttail Monks is one example. You can raise faction with them, and I sure as hell intend too when I reach level 80, but other quests in the zone asks you to get rid of them. The Swifttails keep to themselves (but they will kick your but if you approach them), but they follow the new Sathirian Empire as well. Many people have speculated that the monks wouldn't bow down to Venril Sathir, but I guess they struck a deal.
In the north part of the zone is the City of Mist. It's not a zone in itself anymore. it's just an open part of the whole zone.
Kunzar Jungle is for players 73-80.
Back in Kylong Plains, in the Stone Wood, you'll find the Di'Zok Sarnaks. They're still the enemies in general. They won't accept even thier own kind. You'll be killing them in Chardok.
Zoning into the Jarsath Wastes to the North, players will find themselves in the remnants of the Overthere, Charasis, Skyfire Mountains, and Chelsith.
You guys remember the first time you encountered the Ghost of Holly Windstalker in Antonica? I sure do, and I wanted some payback from 500 years ago.
You guys remember General D'Veers from the Overthere in EQlive? I think i'm gonna continue to steer clear of him for a while, as his ghost now patrols the region, and he will be killing a LOT of unsuspecting players this time around as well.
The entire wasteland is one huge battle zone that has been scarred with huge chunks of Luclin. A strong Sathirian outpost has been set up, and are in continuous struggle with the Droag who have pledged their allegiance to the dragons of Veeshan's Peak. Trakanon is thier new leader. All the mobs in Skyfire Mountains are at least a level 81+ solo mob, but dang the Wyrms have HUGE agro radii just like they did in EQlive. Players can gain faction with the iksar armies there. In the far north, there is a settlement of Scorpikis. I haven't been able to research what they've been up to the last 500 years yet, but they offer quests for faction with them.
Charasis and Chelsith: I have not been able to check out either of these dungeons yet, but I know that a new race of fishmen known as the Yha'Lei have inhabited Chelsith (The entrance is underwater, but the zone is dry.)
Sadly, The Warslik Woods and Frontier Mountains WILL NOT be added to Kunark. The fate of the Crypt of Dalnir, along with the Crescent Armor and Fighting Batons for us monks will never be revealed to the players.
ummm. What else... OH YEAH! New Mounts.
At guild level 80, players will be able to buy Armored Wargs or Rhinocerous Mounts. Both Armored Wargs and Tuskers have 52% run speed. The Tuskers offer 150 HP as well as the other stats that you currently find on any mount in the game. Armored Wargs are the same, but don't offer 150 HP. They offer something different. In fact, the Mistrunner Wargs offers +75 damage to any spell or combat art.
Make sure you buy these new mounts from the stable master in your home city. You will save a good 15 platinum if you buy from Qeynos or Freeport, instead of laying down 50 platinum for a mount in Teren's Grasp.
The Tuskers are awesome. They come in like... 12 different colors. When you run around, they practically throw you off their backs. When you back up in reverse, your player actually looks behind to see where you're going. The animations are just cool.
Racial Trait revamps: I'm gonna put it bluntly folks: Some races are now better than yours for your class. I feel sorry for Ogre and Troll mages. Erudites get a passive ability that naturally hastens thier spells. They are better mages and preists than every other race now. Humans have nothing to aid them as priest classes out of these changes, but we do prosper with combat and tradeskill buffs. Humans also get faster Call spell timers. Instead of waiting 60 minutes for Call of Qeynos, we only have to wait like 45 minutes instead. Gnomes get a Tinkering boost. etc etc.
However, the developers have itemized Kunark to more than make up for any advantage that one race gets over another. A lot of the gear has HP or Power regeneration, + Double Attack, or +Spell haste or +Healing Amounts, and all sorts of other stat enhancers.
Finally: Epic quests.
Beta testers were not given access to the Epic Quests. When they finally put them in, we will have no advantage over the rest of you. That's all there is to say.
See you in Kunark in a few days folks. Enjoy the greatest expansion that puts the Quest back in Everquest. I know you will enjoy it.
官方論壇,有空的可以先看,我晚點有空整理成中文版。
--- 以下翻譯中 ---
轉譯自: Cusashorn's Guide to Kunark: The Frogloks are back! 作者: Cusahorn (官方討論板 History & Lore 板名人)
我其實蠻驚訝於沒有任何的新聞站開始釋出消息,不過現在保密條約已經解除,我可以告訴你們。
因為許多原因 Beta 禁止螢幕截圖,不過 EQ1 原始的蛙人回來了,而因為神他們是整個遊戲裡最可愛的東西。
*可以聽到那上萬的古克蛙人玩家們抱怨他們不能扮演從古克和庫納克萊的原始蛙人。*
Krupp 蛙人目前完全被薩西爾帝國所奴役。少部分人逃到了無望沼澤 (Swamp of No Hope),
不過他們已經沒有如 EQ1 時任何的那種家園了。他們也不提供任務。
蛙人目前已經在屠殺稱號清單上了,且殺古克蛙人也算。
其他你想知道有關庫納克的事情:
薩納克人 (半龍人) 是中立陣營。所有玩家 (無法於深懼洋誕生的那些) 都將與葛羅溫 (Gorowyn) 是懷疑 (Dubious) 的關係。
薩納克只能選擇邪惡陣營,雖然還有其他中立陣營也在此開始,但是他們只能選擇為邪惡陣營。
他們對待外人頗有文明與禮貌。我從新手海灘處與漁夫對話就能了解到他們對於其他種族真的沒有任何壞的想法。
葛羅溫的最大威脅是黑衛海盜 (Blackguard Pirates) 以及鸚鵡人 (Spiroc),也就是鸚鵡鳥人 (Aviak)。
在這篇文章的同時,其他玩家前往深懼洋 (Timorous Deep) 的唯一方式是從屠夫山脈搭獅鷲獸過去。
沿著海灘你會看到一個薩納克營地在一個沙丘上。一個獅鷲獸訓練師會從這裡帶你前往深懼洋。
我聽說前往屠夫山脈也是玩家唯一離開深懼洋的方式,不過或許或一陣子他們會改掉。如果你想要,
你也可以在深懼洋發現崔波拿和卡拉那的先知。
任何玩過 EQ1 的人都知道卡拉那的好朋友,阿斯卡,正在宣告祂的到來。
我不大確定貝爾托勒休斯的先知在哪裡。
我還沒有機會去試試新的先知。事實上,在伺服器上沒有人願意幫我找阿斯卡,且葛羅溫的守衛在此時也沒有找尋 NPC 功能。
一般玩家將透過共有地以及安東尼卡碼頭 (這邊應該是筆誤? 應該是雷鳴草原) 的船隻前往 庫納克大陸。
你將會被送到德瑞格平台 (Dreg's Landing),在那裡你將開始你的旅程前往柯隆平原 (Kylong Plains) 以及庫納克其他的地方。
這張資料片非常大! 每個戶外區域都包含三個獨立的地圖區塊。
柯隆平原包含了以前的菲麗歐娜城 (Firiona Vie),燃燒樹林 (Burning Woods) 現在稱作 Stone Woods,以及驚懼地 (Dreadlands)。
在德瑞格平台你一開始的地方,你會發現一個 NPC,一個半身人,會給你一系列單人任務最後獎勵是個寵物索可卡 (Sokokar),
這是一種半龍半蛙人混合的飛行生物。而你將可以用牠們在庫納克大陸的四處旅行,當你到一個新地點,
就先前往該處的驛站啟動你的索可卡。
從傳說故事的觀點來看,菲麗歐娜城已經完全的被大災變給摧毀了。你將無法找到那個巨大的菲麗歐娜雕像的殘片,整個消失了。
而菲麗歐娜城以及驚懼地的居民已經在一個叫做 Teren 的高等精靈聖騎士帶領下,集結在一起了。
他們在驚懼地的古聯合帝國城市內重建了村落叫做泰倫聚落 (Teren's Grasp)。
在你可以使用庫納克的任何一個商人前,你必須要增加關係到至少親切地 (Amiable 約 20000)。
單以泰倫聚落來說,就要完成約兩打或更多的任務遍布整個克隆平原區域。這將會是個很緩慢的腳步,
因為沒有任何生物會提生關係。只有任務。
卡諾堡 (Karnor's Castle) 仍然存在,且仍然被德洛瓦格狗人 (Drolvarg) 所佔據。而你在這遊戲不能拖火車,
並不代表卡諾堡不再是這邊的中央車站了。雖然不能再把他們當火車拖,但他們被改為像火車一樣的來打你。
而這邊是個等級 71 至 74 的開放式地城,你也將在這裡找到德來瓦狗人的生物傳說精通。
新的生物傳說精通書任務:
-德洛瓦格狗人 (Drolvarg)
-德萊尼 (Drachnid,一種由馬楊所合成的半蜘蛛半黑暗精靈,有看過黑暗精靈小說應該知道。)
-迪左克 (Di'Zok,半龍人的一族。)
-鼴鼠人 (Burynai,The trophy is a dirty shovel)
-雅雷人 (Yha'Lei,古蛇人城市 - Chelsith 卡拉西斯內的漁夫住民)
關於鼴鼠人的生物傳說精通。這個故事講述他們是如何被普羅•思瑞斯創造出來的。書中描述到祂如先創造了少毛的鼴鼠人 (矮人),
但祂不是很滿意。所以他一直創造少毛的鼴鼠人 (地精、鼠人、豺狼人),但祂仍不滿意。接著祂創造了鼴鼠人,
然後一切就相當美好。
那薩溼地 (The Fens of Nathsar)
那薩溼地是一個 70 多級中間的區域,由惡兆湖 (Lake of Ill Omen)、骸骨戰場 (Field of Bone)、
卡比利斯遺蹟 (Ruins of Cabilis)、納加礦脈 (Mines of Nurga) 以及無望沼澤 (Swamp of No Hope) 所組成。
並沒有跡象顯示維克沙 (Veksar,一個沉在惡兆湖下的蛇人古城) 還存在 (湖超大的!) 而只剩一些沖到岸邊的藝品。
一隊人類在湖岸邊設立了惡兆聚落 (Omen's Grasp)。在北邊可以找到一個薩納克的據點,Bathezid's Watch。
玩家可以透過任務來與他們建立關係。如果你想要,你可以增加與 Rillisians (一隊來自薩希爾帝國的伊克薩人) 的關係,
他們在濕地裡設了營地據點。他們認為最大的威脅就是 Bathezid's Watch 的薩納克,不過身為一個玩家,
你可以在不損失關係的情況下兩邊討好。
惡兆湖北邊就是卡比利斯遺蹟。當我走入遺蹟內時,陽光被空氣中的霧所遮蔽。四處環繞著我的都是遺蹟。
尚未安息的鬼魂以及伊克薩骷髏仍然四處走動,而以往的卡比利斯魔像也還在。伊克薩玩家並不會感到高興,
或被歡迎,在這裡行走。
在東北邊,過了卓加哥不林 (Drogan Goblins) 的營地後,你會很高興協助他們的困難,那就是那加礦脈。
似乎哥不林分裂成了兩個關係。那加哥不林把卓加可趕走了。
Even further to the northeast is the field of Bone. A group of friendly Burynai called the Bellywhumps (CUTEST. NAME. EVER.) are seeking your help. A more malevolent group of burynai are crawling around the fields and don't want them around. Kurn's tower is still in tact, though we will not be able to enter it for some time. THE DUNGEON WILL NOT BE READY FOR RELEASE. It will be this expansion's Unrest. We'll get it later. Raiders will be happy to know that the Tangrin is still around, protecting that same old island he protected in EQlive. He's a level 85x4 raid target.
更東北方則是骸骨戰場 (Field of BOne)。有一群友善的鼴鼠人叫作 Bellywhumps (這字拆成兩個就是 - 往前衝重擊),
正在找尋你的幫助。 (未完)
Go to the south through the Swamp of No Hope, and you'll eventually make your way to the Kunzar Jungle. The heart of the Sathirian Empire resides in Sebilis (The zone has the same map layout as it did in Eqlive. Just like Klak'anon and Kaladim, the place looks the same. There's even a zone out that you have to fight to in order to get out.
Iksar players: The developers have stated that you *SHOULD* be able to raise faction with the Sathirians, but in Beta at this time there is no option.
All throughout the Kunzar Jungle, which makes up Emerald Jungle and Trak'Anon's Teeth, there are settlements of Iksar villagers who live under the new empire. Players can raise faction with them, though some quests ask you to lower others within the same zone.
The Swifttail Monks is one example. You can raise faction with them, and I sure as hell intend too when I reach level 80, but other quests in the zone asks you to get rid of them. The Swifttails keep to themselves (but they will kick your but if you approach them), but they follow the new Sathirian Empire as well. Many people have speculated that the monks wouldn't bow down to Venril Sathir, but I guess they struck a deal.
In the north part of the zone is the City of Mist. It's not a zone in itself anymore. it's just an open part of the whole zone.
Kunzar Jungle is for players 73-80.
Back in Kylong Plains, in the Stone Wood, you'll find the Di'Zok Sarnaks. They're still the enemies in general. They won't accept even thier own kind. You'll be killing them in Chardok.
Zoning into the Jarsath Wastes to the North, players will find themselves in the remnants of the Overthere, Charasis, Skyfire Mountains, and Chelsith.
You guys remember the first time you encountered the Ghost of Holly Windstalker in Antonica? I sure do, and I wanted some payback from 500 years ago.
You guys remember General D'Veers from the Overthere in EQlive? I think i'm gonna continue to steer clear of him for a while, as his ghost now patrols the region, and he will be killing a LOT of unsuspecting players this time around as well.
The entire wasteland is one huge battle zone that has been scarred with huge chunks of Luclin. A strong Sathirian outpost has been set up, and are in continuous struggle with the Droag who have pledged their allegiance to the dragons of Veeshan's Peak. Trakanon is thier new leader. All the mobs in Skyfire Mountains are at least a level 81+ solo mob, but dang the Wyrms have HUGE agro radii just like they did in EQlive. Players can gain faction with the iksar armies there. In the far north, there is a settlement of Scorpikis. I haven't been able to research what they've been up to the last 500 years yet, but they offer quests for faction with them.
Charasis and Chelsith: I have not been able to check out either of these dungeons yet, but I know that a new race of fishmen known as the Yha'Lei have inhabited Chelsith (The entrance is underwater, but the zone is dry.)
Sadly, The Warslik Woods and Frontier Mountains WILL NOT be added to Kunark. The fate of the Crypt of Dalnir, along with the Crescent Armor and Fighting Batons for us monks will never be revealed to the players.
ummm. What else... OH YEAH! New Mounts.
At guild level 80, players will be able to buy Armored Wargs or Rhinocerous Mounts. Both Armored Wargs and Tuskers have 52% run speed. The Tuskers offer 150 HP as well as the other stats that you currently find on any mount in the game. Armored Wargs are the same, but don't offer 150 HP. They offer something different. In fact, the Mistrunner Wargs offers +75 damage to any spell or combat art.
Make sure you buy these new mounts from the stable master in your home city. You will save a good 15 platinum if you buy from Qeynos or Freeport, instead of laying down 50 platinum for a mount in Teren's Grasp.
The Tuskers are awesome. They come in like... 12 different colors. When you run around, they practically throw you off their backs. When you back up in reverse, your player actually looks behind to see where you're going. The animations are just cool.
Racial Trait revamps: I'm gonna put it bluntly folks: Some races are now better than yours for your class. I feel sorry for Ogre and Troll mages. Erudites get a passive ability that naturally hastens thier spells. They are better mages and preists than every other race now. Humans have nothing to aid them as priest classes out of these changes, but we do prosper with combat and tradeskill buffs. Humans also get faster Call spell timers. Instead of waiting 60 minutes for Call of Qeynos, we only have to wait like 45 minutes instead. Gnomes get a Tinkering boost. etc etc.
However, the developers have itemized Kunark to more than make up for any advantage that one race gets over another. A lot of the gear has HP or Power regeneration, + Double Attack, or +Spell haste or +Healing Amounts, and all sorts of other stat enhancers.
Finally: Epic quests.
Beta testers were not given access to the Epic Quests. When they finally put them in, we will have no advantage over the rest of you. That's all there is to say.
See you in Kunark in a few days folks. Enjoy the greatest expansion that puts the Quest back in Everquest. I know you will enjoy it.
最後由 2 於 Crlight 編輯,總共編輯了 2007 次。
-
Shootarrow
- Guild Member

- 文章: 74
- 註冊時間: 2006年 9月 19日, 21:17
Re: [情報] Cusashorn's Guide to Kunark: The Frogloks are bac
Crlight 寫:http://forums.station.sony.com/eq2/posts/list.m?topic_id=391572
官方論壇,有空的可以先看,我晚點有空整理成中文版。
--- 以下翻譯中 ---
轉譯自: Cusashorn's Guide to Kunark: The Frogloks are back! 作者: Cusahorn (官方討論板 History & Lore 板名人)
薩納克人 (半龍人) 是中立陣營。所有玩家 (無法於深懼洋誕生的那些) 都將與葛羅溫 (Gorowyn) 是懷疑 (Dubious) 的關係。
薩納克只能選擇邪惡陣營,雖然還有其他中立陣營也在此開始,但是他們只能選擇為邪惡陣營。
怪怪的,既然是中立陣營,又為何只能當邪惡陣營?有故事可以聽嗎?
依照EOF的經驗,是會有新龍人?還是過一段時間會開放可以選善良陣營?
- Crlight
- Guild Leader

- 文章: 7009
- 註冊時間: 2005年 6月 27日, 23:18
- 主角色: Ezigh
- 來自: 天地日月
- Contact:
- Yalu
- Guild Member

- 文章: 110
- 註冊時間: 2006年 4月 17日, 16:56
- 來自: 亞魯樂園
當神離開大地,Venril Sathir看準了這機會重奪主權,佔據了Caballis,並準備奪回整個Kunark大陸。他第一步往東進發,奪回舊有的家鄉Sebellis,這時候Luclin爆碎而Norrath大陸亦面臨分裂,Caballis 在地殼移動下變得一半陷入地底內,很多地方都不能再居住。巨人族被逼移向北方,Sarnak族則移往西方的Chardok,Iksar一族漸漸得勢。
當Sarnak和Iksar族鬥爭的期間,Sarnak族發掘了一些在地震期間埋下的神器,並濫用了這些神器的魔法。於是Sarnak族內發生了變化,其中有一些Sarnak變成了為戰鬥而生,這些好戰份子導至Iksar族的追殺,他們潛藏起來而Iksar族也以為他們已被殲滅。新生的Iksar族(?)於是在Kunark北部的島嶼 Timorous Deep上的城市Gorowin受訓練。
這段是小虎大 在EQ2 Lore裡留的最後一段
我搞不清楚的是現在被稱為Sarnak的新種族 到底是那一族的後代
Ikasar原本就是邪惡種族
而故事設定成目前在深懼洋的半龍人是處於中立狀態 ~__~
當Sarnak和Iksar族鬥爭的期間,Sarnak族發掘了一些在地震期間埋下的神器,並濫用了這些神器的魔法。於是Sarnak族內發生了變化,其中有一些Sarnak變成了為戰鬥而生,這些好戰份子導至Iksar族的追殺,他們潛藏起來而Iksar族也以為他們已被殲滅。新生的Iksar族(?)於是在Kunark北部的島嶼 Timorous Deep上的城市Gorowin受訓練。
這段是小虎大 在EQ2 Lore裡留的最後一段
我搞不清楚的是現在被稱為Sarnak的新種族 到底是那一族的後代
Ikasar原本就是邪惡種族
而故事設定成目前在深懼洋的半龍人是處於中立狀態 ~__~
- 附加檔案
-
- 這是原始蛙人? =.,=a
- 1567000978_aa0f775409.jpg (70.96 KiB) 被瀏覽 3542 次
- Crlight
- Guild Leader

- 文章: 7009
- 註冊時間: 2005年 6月 27日, 23:18
- 主角色: Ezigh
- 來自: 天地日月
- Contact:
撒納克是中立陣營的種族沒錯,但因為他們只能選擇葛羅溫作為出生城市,所以必然會成為邪惡陣營,
而葛羅溫是一個中立陣營但選擇在此出生的玩家必定會是邪惡陣營的城市。
目前被稱為薩納克的種族,我有寫在 Station 辦事處版面的 RoK 資訊中了。
主要大意就是大災變來臨時,露卡琳的碎片擊中了深懼洋導致大海嘯,所有的鸚鵡人飛了起來躲過一劫,
而已經被伊克薩屠殺的殆盡的薩納克人就一直潛藏在查達克中,而新生的薩納克人是在深懼洋某個神祕的實驗室中被封印,
無意間鸚鵡人破解了封印導致他們突然冒出來,因此玩家扮演的是新生薩納克 (小虎上文打錯成 Iksar),
練到 Lv20 後要回到舊世界冒險然後最後 Lv70 後蟲返庫納克展開尋根之旅。
p.s. 目前還沒有確切資料,不過我相信查達克那些好戰薩納克應該就是迪佐克一族,當年 EQ1 的查達克就是如此。
而葛羅溫是一個中立陣營但選擇在此出生的玩家必定會是邪惡陣營的城市。
目前被稱為薩納克的種族,我有寫在 Station 辦事處版面的 RoK 資訊中了。
主要大意就是大災變來臨時,露卡琳的碎片擊中了深懼洋導致大海嘯,所有的鸚鵡人飛了起來躲過一劫,
而已經被伊克薩屠殺的殆盡的薩納克人就一直潛藏在查達克中,而新生的薩納克人是在深懼洋某個神祕的實驗室中被封印,
無意間鸚鵡人破解了封印導致他們突然冒出來,因此玩家扮演的是新生薩納克 (小虎上文打錯成 Iksar),
練到 Lv20 後要回到舊世界冒險然後最後 Lv70 後蟲返庫納克展開尋根之旅。
p.s. 目前還沒有確切資料,不過我相信查達克那些好戰薩納克應該就是迪佐克一族,當年 EQ1 的查達克就是如此。
- Crlight
- Guild Leader

- 文章: 7009
- 註冊時間: 2005年 6月 27日, 23:18
- 主角色: Ezigh
- 來自: 天地日月
- Contact:
-
Shootarrow
- Guild Member

- 文章: 74
- 註冊時間: 2006年 9月 19日, 21:17
- Crlight
- Guild Leader

- 文章: 7009
- 註冊時間: 2005年 6月 27日, 23:18
- 主角色: Ezigh
- 來自: 天地日月
- Contact:
-
Shootarrow
- Guild Member

- 文章: 74
- 註冊時間: 2006年 9月 19日, 21:17
- Crlight
- Guild Leader

- 文章: 7009
- 註冊時間: 2005年 6月 27日, 23:18
- 主角色: Ezigh
- 來自: 天地日月
- Contact:

