[情報] LU#33 Preview / Test Update Notes
發表於 : 2007年 3月 17日, 14:39
轉貼自: EQII Players
Game Update 33 Preview 33 號遊戲更新預覽
As the chills of winter begin to recede from the land, and the first indications of the coming spring start to show, change is sweeping across the lands of Norrath. There are many changes, big and small, coming soon to the game, and it's time to stop and share some of the headlines with you.
正如冷冽的寒冬將退離這塊土地,以及乍暖還寒的春意來到,改變正在掃過整個諾瑞斯世界。
將會有許多大大小小的變化即將來到遊戲裡,而正是時候停下來和各位分享這些頭條消息。
Deathfist Citadel Revamp 死拳要塞的修改
Deathfist Citadel, the base of operations for the orcs of the Deathfist Empire, has been totally revamped by its inhabitants. Visitors to the dungeon will find new residents, new quests, and new rewards for adventuring within.
死拳要塞,死拳帝國半獸人聚集整頓的基地,其內外都經過了翻修。來到地城內的訪客會發現新的居民,
新的任務以及新的冒險獎勵。
If you haven't yet visited the citadel, this makes for a great opportunity to do so and have a good time. If you have already been there, be sure to stop in and check out all the changes, we hope you will be pleasantly surprised.
如果你還沒去過要塞,這會是個大好機會並讓你享受一段好時光。如果你已經去過了,那麼請記得停下進去看看所有的改變,
我們相信你會有個愉快的驚喜。
The Swords of Destiny Chapter 2 命運之劍第二章
The Swords of Destiny quest line advances with new opportunities for learning and adventure. The quests for Chapter 1 are still active, so if you have not started on this quest series, do not fear! You will now be able to progress through both chapters of the quest line and learn more about the Swords of Destiny.
命運之劍系列任務增加了許多學習以及冒險的新機會。任務的第一章仍然開放,所以如果你還沒開始也別緊張!
你將能同時進行系列任務的這兩章並了解更多有關命運之劍的線索。
Final Profession Hats 最後的職業帽
Conjurers and Coercer's will be happy to know that their profession hats are on the way! The inclusion of these two profession hats will conclude the project and result in every adventuring class having a profession hat to call their own! Keep an eye on the EQ2 Players website for a sneak peek at these hats, coming soon!
元素使以及異象士將會很高興知道他們的職業帽即將推出! 包含這兩個職業帽將會結束這個專案,
並使所有冒險職業都能擁有特殊的職業帽造型! 請持續關注 EQ2 Players 網站上即將到來的情報!
New Quests in Butcherblock 屠夫山脈的新任務
Players adventuring in the Butcherblock Mountains will discover new questing opportunities awaiting them after the update. Watch for more details on who to talk with in the GU33 Update Notes.
在屠夫山脈冒險的玩家們將會發現新的任務機會在更新後等著他們。更多詳細資訊在遊戲更新 33 的更新訊息內。
New Macro System 新巨集系統
The macro system has undergone a full retooling! The new changes will offer many new options and extended functionality. Examples include: Drag-and-drop support for macro creation, with automatic generation of steps as icons are dragged in. Any icon from the game can be used as the icon that identifies your macro in a hotbar. Macros icons on the hotbar will reflect the reuse timer for the first spell in the macro. Right clicking on a spell in the toolbar will now offer a 'Create Macro' option. Players will also be able to execute more commands per individual macro. For more information about the changes to macros see this thread from Rothgar.
巨集系統歷經完整的重製! 新的改變將會提供許多新選項以及延伸功能。例如包含: 支援拖曳建立巨集,透過拖曳進按鈕來自動產生。
任何遊戲內的按鈕都能用做成熱鍵欄上的巨集。熱鍵欄上的巨集將會顯示巨集內包含的第一個技能的重施時間。
右鍵點選一個法術技能將會在工具選單內提供一個 "製作巨集" 的選項。玩家也能在個別的巨集內包含更多指令。
欲了解更多相關資訊請詳閱 Rothgar 所寫的 這篇文章。
Changes to Tinkering 工藝技能改變
The component requirements in Tinkering recipes have been halved! This does not include fuel components, but should result in a significant reduction in the number of components required for tinkering. This isn't an April Fool's joke either; life just got better for our tinkering friends!
工藝技能所需要的材料減半! 這不包含燃料,不過仍是對於減少了許多工藝材料的負擔。且這並非一個愚人節笑話,
只是給我們的工藝夥伴們更好的生活!
…wise adventurers will be on the lookout for strangeness on April Fools mind you.
...睿智的冒險者們應該注意愚人節那天奇怪的事情,提醒一下。
Discuss the GU33 Preview in this thread.
相關討論請見 GU33 的這個討論串。
Game Update 33 Preview 33 號遊戲更新預覽
As the chills of winter begin to recede from the land, and the first indications of the coming spring start to show, change is sweeping across the lands of Norrath. There are many changes, big and small, coming soon to the game, and it's time to stop and share some of the headlines with you.
正如冷冽的寒冬將退離這塊土地,以及乍暖還寒的春意來到,改變正在掃過整個諾瑞斯世界。
將會有許多大大小小的變化即將來到遊戲裡,而正是時候停下來和各位分享這些頭條消息。
Deathfist Citadel Revamp 死拳要塞的修改
Deathfist Citadel, the base of operations for the orcs of the Deathfist Empire, has been totally revamped by its inhabitants. Visitors to the dungeon will find new residents, new quests, and new rewards for adventuring within.
死拳要塞,死拳帝國半獸人聚集整頓的基地,其內外都經過了翻修。來到地城內的訪客會發現新的居民,
新的任務以及新的冒險獎勵。
If you haven't yet visited the citadel, this makes for a great opportunity to do so and have a good time. If you have already been there, be sure to stop in and check out all the changes, we hope you will be pleasantly surprised.
如果你還沒去過要塞,這會是個大好機會並讓你享受一段好時光。如果你已經去過了,那麼請記得停下進去看看所有的改變,
我們相信你會有個愉快的驚喜。
The Swords of Destiny Chapter 2 命運之劍第二章
The Swords of Destiny quest line advances with new opportunities for learning and adventure. The quests for Chapter 1 are still active, so if you have not started on this quest series, do not fear! You will now be able to progress through both chapters of the quest line and learn more about the Swords of Destiny.
命運之劍系列任務增加了許多學習以及冒險的新機會。任務的第一章仍然開放,所以如果你還沒開始也別緊張!
你將能同時進行系列任務的這兩章並了解更多有關命運之劍的線索。
Final Profession Hats 最後的職業帽
Conjurers and Coercer's will be happy to know that their profession hats are on the way! The inclusion of these two profession hats will conclude the project and result in every adventuring class having a profession hat to call their own! Keep an eye on the EQ2 Players website for a sneak peek at these hats, coming soon!
元素使以及異象士將會很高興知道他們的職業帽即將推出! 包含這兩個職業帽將會結束這個專案,
並使所有冒險職業都能擁有特殊的職業帽造型! 請持續關注 EQ2 Players 網站上即將到來的情報!
New Quests in Butcherblock 屠夫山脈的新任務
Players adventuring in the Butcherblock Mountains will discover new questing opportunities awaiting them after the update. Watch for more details on who to talk with in the GU33 Update Notes.
在屠夫山脈冒險的玩家們將會發現新的任務機會在更新後等著他們。更多詳細資訊在遊戲更新 33 的更新訊息內。
New Macro System 新巨集系統
The macro system has undergone a full retooling! The new changes will offer many new options and extended functionality. Examples include: Drag-and-drop support for macro creation, with automatic generation of steps as icons are dragged in. Any icon from the game can be used as the icon that identifies your macro in a hotbar. Macros icons on the hotbar will reflect the reuse timer for the first spell in the macro. Right clicking on a spell in the toolbar will now offer a 'Create Macro' option. Players will also be able to execute more commands per individual macro. For more information about the changes to macros see this thread from Rothgar.
巨集系統歷經完整的重製! 新的改變將會提供許多新選項以及延伸功能。例如包含: 支援拖曳建立巨集,透過拖曳進按鈕來自動產生。
任何遊戲內的按鈕都能用做成熱鍵欄上的巨集。熱鍵欄上的巨集將會顯示巨集內包含的第一個技能的重施時間。
右鍵點選一個法術技能將會在工具選單內提供一個 "製作巨集" 的選項。玩家也能在個別的巨集內包含更多指令。
欲了解更多相關資訊請詳閱 Rothgar 所寫的 這篇文章。
Changes to Tinkering 工藝技能改變
The component requirements in Tinkering recipes have been halved! This does not include fuel components, but should result in a significant reduction in the number of components required for tinkering. This isn't an April Fool's joke either; life just got better for our tinkering friends!
工藝技能所需要的材料減半! 這不包含燃料,不過仍是對於減少了許多工藝材料的負擔。且這並非一個愚人節笑話,
只是給我們的工藝夥伴們更好的生活!
…wise adventurers will be on the lookout for strangeness on April Fools mind you.
...睿智的冒險者們應該注意愚人節那天奇怪的事情,提醒一下。
Discuss the GU33 Preview in this thread.
相關討論請見 GU33 的這個討論串。