轉貼自: EQII Players
Game Update 33 Preview 33 號遊戲更新預覽
As the chills of winter begin to recede from the land, and the first indications of the coming spring start to show, change is sweeping across the lands of Norrath. There are many changes, big and small, coming soon to the game, and it's time to stop and share some of the headlines with you.
正如冷冽的寒冬將退離這塊土地,以及乍暖還寒的春意來到,改變正在掃過整個諾瑞斯世界。
將會有許多大大小小的變化即將來到遊戲裡,而正是時候停下來和各位分享這些頭條消息。
Deathfist Citadel Revamp 死拳要塞的修改
Deathfist Citadel, the base of operations for the orcs of the Deathfist Empire, has been totally revamped by its inhabitants. Visitors to the dungeon will find new residents, new quests, and new rewards for adventuring within.
死拳要塞,死拳帝國半獸人聚集整頓的基地,其內外都經過了翻修。來到地城內的訪客會發現新的居民,
新的任務以及新的冒險獎勵。
If you haven't yet visited the citadel, this makes for a great opportunity to do so and have a good time. If you have already been there, be sure to stop in and check out all the changes, we hope you will be pleasantly surprised.
如果你還沒去過要塞,這會是個大好機會並讓你享受一段好時光。如果你已經去過了,那麼請記得停下進去看看所有的改變,
我們相信你會有個愉快的驚喜。
The Swords of Destiny Chapter 2 命運之劍第二章
The Swords of Destiny quest line advances with new opportunities for learning and adventure. The quests for Chapter 1 are still active, so if you have not started on this quest series, do not fear! You will now be able to progress through both chapters of the quest line and learn more about the Swords of Destiny.
命運之劍系列任務增加了許多學習以及冒險的新機會。任務的第一章仍然開放,所以如果你還沒開始也別緊張!
你將能同時進行系列任務的這兩章並了解更多有關命運之劍的線索。
Final Profession Hats 最後的職業帽
Conjurers and Coercer's will be happy to know that their profession hats are on the way! The inclusion of these two profession hats will conclude the project and result in every adventuring class having a profession hat to call their own! Keep an eye on the EQ2 Players website for a sneak peek at these hats, coming soon!
元素使以及異象士將會很高興知道他們的職業帽即將推出! 包含這兩個職業帽將會結束這個專案,
並使所有冒險職業都能擁有特殊的職業帽造型! 請持續關注 EQ2 Players 網站上即將到來的情報!
New Quests in Butcherblock 屠夫山脈的新任務
Players adventuring in the Butcherblock Mountains will discover new questing opportunities awaiting them after the update. Watch for more details on who to talk with in the GU33 Update Notes.
在屠夫山脈冒險的玩家們將會發現新的任務機會在更新後等著他們。更多詳細資訊在遊戲更新 33 的更新訊息內。
New Macro System 新巨集系統
The macro system has undergone a full retooling! The new changes will offer many new options and extended functionality. Examples include: Drag-and-drop support for macro creation, with automatic generation of steps as icons are dragged in. Any icon from the game can be used as the icon that identifies your macro in a hotbar. Macros icons on the hotbar will reflect the reuse timer for the first spell in the macro. Right clicking on a spell in the toolbar will now offer a 'Create Macro' option. Players will also be able to execute more commands per individual macro. For more information about the changes to macros see this thread from Rothgar.
巨集系統歷經完整的重製! 新的改變將會提供許多新選項以及延伸功能。例如包含: 支援拖曳建立巨集,透過拖曳進按鈕來自動產生。
任何遊戲內的按鈕都能用做成熱鍵欄上的巨集。熱鍵欄上的巨集將會顯示巨集內包含的第一個技能的重施時間。
右鍵點選一個法術技能將會在工具選單內提供一個 "製作巨集" 的選項。玩家也能在個別的巨集內包含更多指令。
欲了解更多相關資訊請詳閱 Rothgar 所寫的 這篇文章。
Changes to Tinkering 工藝技能改變
The component requirements in Tinkering recipes have been halved! This does not include fuel components, but should result in a significant reduction in the number of components required for tinkering. This isn't an April Fool's joke either; life just got better for our tinkering friends!
工藝技能所需要的材料減半! 這不包含燃料,不過仍是對於減少了許多工藝材料的負擔。且這並非一個愚人節笑話,
只是給我們的工藝夥伴們更好的生活!
…wise adventurers will be on the lookout for strangeness on April Fools mind you.
...睿智的冒險者們應該注意愚人節那天奇怪的事情,提醒一下。
Discuss the GU33 Preview in this thread.
相關討論請見 GU33 的這個討論串。
[情報] LU#33 Preview / Test Update Notes
- Crlight
- Guild Leader

- 文章: 7009
- 註冊時間: 2005年 6月 27日, 23:18
- 主角色: Ezigh
- 來自: 天地日月
- Contact:
[情報] LU#33 Preview / Test Update Notes
最後由 1 於 Crlight 編輯,總共編輯了 2007 次。
- Crlight
- Guild Leader

- 文章: 7009
- 註冊時間: 2005年 6月 27日, 23:18
- 主角色: Ezigh
- 來自: 天地日月
- Contact:
***07/03/16*** 測試伺服器更新
*** 遊戲內容 ***
- Citizens of Freeport and Exiles using evac spells in Antonica will now be transported close to the Thundering Steppes.
- A number of enhancements were made to help improve the performance of servers during raids.
- Deathfist Citadel:
The Deathfist orcs have just finished completely remodeling their citadel in the Orcish Wastes!
New challenges and riches await groups of stalwart adventurers within the Deathfist Citadel! This change brings a few new faces to the Orcish Wastes that are anxiously seeking the help of adventurers just like you. Entrance to the citadel can be had via the old sewer entrance or by removal of the gate keeper, Vigo Cerebus. Once slain, the gate remains unlocked for those wishing passage for three hours. Additionally, several old quests in the dungeon have been retooled and have had their rewards altered to reflect the newest item rules.
But wait, there's more!
New armor sets can be crafted by using the enchanted blood iron forge within the citadel. Crafters interesting in creating these new pieces of armor should keep an eye out for new recipes and raw materials that can be found throughout the dungeon.
*** 物品 ***
- Vaniki's ring may now be transmuted and offered at deity altars.
- Books that have quests now indicate that in their tooltip and examine info.
- Dark Elf Wizards have corrected the problem with flying carpets and hover platforms moving slowly in reverse.
- The issues with the adornment on the Plate Helm of the Ether should no longer occur.
- The Cloak of Flames, Dwarven Ringmail Tunic, Robe of the Oracle, Crested Mistmoore Shield and Staff of the Observers should now open an examination window upon inspection.
- Particles now play on the Absolution dagger, The Annealed Defender sword and the Sword of Pain when sheathed.
- Ivy-Shrouded Orb of Tunare once again emites particles.
- The appearance for the Breastplate of Nem Anhk now matches the rest of the Aegis of Nem Anhk item set.
- Collection quest items should no longer have duplicate (or conflicting) information about their place in a collection.
- Dark Elves everywhere rejoice! Numerous items with "Teir'dal" included in the name are now spelled correctly!
- The examine data for a number of tinkered items which convert damage taken into power have had their text clarified.
- The Ravasect Voulge has been renamed Ravasect Claymore, and now has a more appropriate 2 handed appearance.
- The collectible shiny shards will now have correctly formatted prose.
- Tooltips and examine windows for Collection items now indicate if you've already collected all you need of the item.
*** 法術以及戰鬥技能 ***
- Percentage heals will now update the actual health healed rather than the percentage healed when using a healing pulse item.
- Reflection spells will no longer trigger unless you are engaged in combat
- The examine text for the singing shot line should now note that a ranged weapon is required.
- Lure of Innoruuk will no longer damage group members.
- Ranger's Arrow Rip will now return the last arrow consumed by auto-attack rather than a completely different arrow.
- Percentage heals will now update the actual health healed rather than the percentage healed when using a healing pulse item.
- The npc berserker spell raging blow should no longer draw players into combat.
*** 毒藥 ***
- Poisons will no longer use spell damage modifiers found on a number of items.
毒藥將不會再因為某些物品上的法術傷害增加而影響效果。
*** 任務 ***
- Players can further their quest of the Swords of Destiny by reading a book found within the Acadechism of Crushbone Keep.
玩家可以透過一本自 Acadechism 內找到的書來繼續他們命運之劍的任務。
- The caravan escort portion of Court of the Blades: Dukarem's Purge, Part II should once again be working correctly.
*** 交易技能 ***
- Added a new recipe to recharge the Overclocked Gnomish Hovering Device. See Gnort Fizzlebottom in Steamfont for more information!
- The Scintillating Balanced Fastening will now properly give the correct bonus - Scintillating Defensive Screen. Previously it incorectly pointed to the Lambent Defensive Ubiquity adornment.
- The tinkering and transmuting reactions arts will now display their techniques properly in the tooltip.
- Long-lost tinkering recipes for adornments have now been found! Many creatures have horded these, but an intrepid gnome at the Gnomeland Security Headquarters, Gnort Fizzlebottom, has begun to copy some of those he's found.
- Removed the recipes for the divine/disease imbued wands from Advanced Woodworker volume 25. The recipes for these wands remain in volume 26.
- Adamantine Broadhead Arrows will now be properly classified as handcrafted.
- Removed the level 69 recipes incorrectly placed in the 63 tailor books and added them to the level 69 tailor books.
- The tailored windcloth scarf now properly requires level 60 to wear instead of level 65.
- The Remarkable Noxious Remedy will now properly show the same dispelled levels of toxins on both mouseover and examine info.
- The jeweler recipe name and description for Culling the Weak has been changed to properly reflect the name of the spell it creates (Culling of the Weak).
- Commission work no longer needs the primary component placed in the first slot.
- After reviewing the build components used in Tinkering recipes, the number of components used has been reduced by half across the board. Fuel costs remain unchanged, but the number of compoents returned by successful recipe creation has also been halved. The overall net result is a lot less resource usage for tinkerers.
*** Macro 系統 ***
Enhanced Macro System
- New user interface. Drag and drop items, spells and abilities to create macros
- Create macros to equip multiple items to specific slots for quickly swapping gear
- Create macros from spells/abilities in your hotbar by right-clicking and choosing "Create Macro"
- Assign any icon to a macro by dragging it to the icon in the macro window
- Macros display reuse timer shading based on the first spell in the macro
*** 使用者介面 ***
- The chat bubbles should no longer display when turning away from an npc
- Enhanced the mail sent message to tell who the message was sent to and to say what was sent to them.
- When 2 players create a raid the class and level information should now display correctly.
- You can now use Alin's Melodic Refrain with the useability macro
- You should now get a proper error message if you try to follow someone a second time.
- Memory usage in the UI is now more constrained, which means less memory usage with longer play times.
- Fixed an issue causing some raid zones to not give a warning upon leaving.
- Raid groups of one player will no longer be stuck in a group if they leave the raid.
You can now invite a player to start the third or fourth group of a raid while they are ungrouped.
- The target arrow above your target's head will no longer bounce around while riding on a boat or elevator.
- The guild recruitment window will now send a maximum of 40 guilds to a player instead of 20.
- If you are given access to a home by someone other than the owner, the message will now correctly tell you who has given you access to what house.
- %o, %s and %p should now work properly when targeting female players.
- Queen Amree in Kelethin will now show a book over her head on the Kelethin Citizenship quest.
- Adjusted the text on triggered effects which can proc off either a melee attack or a spell.
- UI Moders can now use the 'child' property of an object to refer to a child object that has the same name as a property value. Example:
In the raid window, script cannot reference controls such as the text control Group1.Member1.Name because .Name refers to the name of the page Member1. The control can now be referenced using the syntax: Group1.Member1.child.Name.
*** 遊戲內容 ***
- Citizens of Freeport and Exiles using evac spells in Antonica will now be transported close to the Thundering Steppes.
- A number of enhancements were made to help improve the performance of servers during raids.
- Deathfist Citadel:
The Deathfist orcs have just finished completely remodeling their citadel in the Orcish Wastes!
New challenges and riches await groups of stalwart adventurers within the Deathfist Citadel! This change brings a few new faces to the Orcish Wastes that are anxiously seeking the help of adventurers just like you. Entrance to the citadel can be had via the old sewer entrance or by removal of the gate keeper, Vigo Cerebus. Once slain, the gate remains unlocked for those wishing passage for three hours. Additionally, several old quests in the dungeon have been retooled and have had their rewards altered to reflect the newest item rules.
But wait, there's more!
New armor sets can be crafted by using the enchanted blood iron forge within the citadel. Crafters interesting in creating these new pieces of armor should keep an eye out for new recipes and raw materials that can be found throughout the dungeon.
*** 物品 ***
- Vaniki's ring may now be transmuted and offered at deity altars.
- Books that have quests now indicate that in their tooltip and examine info.
- Dark Elf Wizards have corrected the problem with flying carpets and hover platforms moving slowly in reverse.
- The issues with the adornment on the Plate Helm of the Ether should no longer occur.
- The Cloak of Flames, Dwarven Ringmail Tunic, Robe of the Oracle, Crested Mistmoore Shield and Staff of the Observers should now open an examination window upon inspection.
- Particles now play on the Absolution dagger, The Annealed Defender sword and the Sword of Pain when sheathed.
- Ivy-Shrouded Orb of Tunare once again emites particles.
- The appearance for the Breastplate of Nem Anhk now matches the rest of the Aegis of Nem Anhk item set.
- Collection quest items should no longer have duplicate (or conflicting) information about their place in a collection.
- Dark Elves everywhere rejoice! Numerous items with "Teir'dal" included in the name are now spelled correctly!
- The examine data for a number of tinkered items which convert damage taken into power have had their text clarified.
- The Ravasect Voulge has been renamed Ravasect Claymore, and now has a more appropriate 2 handed appearance.
- The collectible shiny shards will now have correctly formatted prose.
- Tooltips and examine windows for Collection items now indicate if you've already collected all you need of the item.
*** 法術以及戰鬥技能 ***
- Percentage heals will now update the actual health healed rather than the percentage healed when using a healing pulse item.
- Reflection spells will no longer trigger unless you are engaged in combat
- The examine text for the singing shot line should now note that a ranged weapon is required.
- Lure of Innoruuk will no longer damage group members.
- Ranger's Arrow Rip will now return the last arrow consumed by auto-attack rather than a completely different arrow.
- Percentage heals will now update the actual health healed rather than the percentage healed when using a healing pulse item.
- The npc berserker spell raging blow should no longer draw players into combat.
*** 毒藥 ***
- Poisons will no longer use spell damage modifiers found on a number of items.
毒藥將不會再因為某些物品上的法術傷害增加而影響效果。
*** 任務 ***
- Players can further their quest of the Swords of Destiny by reading a book found within the Acadechism of Crushbone Keep.
玩家可以透過一本自 Acadechism 內找到的書來繼續他們命運之劍的任務。
- The caravan escort portion of Court of the Blades: Dukarem's Purge, Part II should once again be working correctly.
*** 交易技能 ***
- Added a new recipe to recharge the Overclocked Gnomish Hovering Device. See Gnort Fizzlebottom in Steamfont for more information!
- The Scintillating Balanced Fastening will now properly give the correct bonus - Scintillating Defensive Screen. Previously it incorectly pointed to the Lambent Defensive Ubiquity adornment.
- The tinkering and transmuting reactions arts will now display their techniques properly in the tooltip.
- Long-lost tinkering recipes for adornments have now been found! Many creatures have horded these, but an intrepid gnome at the Gnomeland Security Headquarters, Gnort Fizzlebottom, has begun to copy some of those he's found.
- Removed the recipes for the divine/disease imbued wands from Advanced Woodworker volume 25. The recipes for these wands remain in volume 26.
- Adamantine Broadhead Arrows will now be properly classified as handcrafted.
- Removed the level 69 recipes incorrectly placed in the 63 tailor books and added them to the level 69 tailor books.
- The tailored windcloth scarf now properly requires level 60 to wear instead of level 65.
- The Remarkable Noxious Remedy will now properly show the same dispelled levels of toxins on both mouseover and examine info.
- The jeweler recipe name and description for Culling the Weak has been changed to properly reflect the name of the spell it creates (Culling of the Weak).
- Commission work no longer needs the primary component placed in the first slot.
- After reviewing the build components used in Tinkering recipes, the number of components used has been reduced by half across the board. Fuel costs remain unchanged, but the number of compoents returned by successful recipe creation has also been halved. The overall net result is a lot less resource usage for tinkerers.
*** Macro 系統 ***
Enhanced Macro System
- New user interface. Drag and drop items, spells and abilities to create macros
- Create macros to equip multiple items to specific slots for quickly swapping gear
- Create macros from spells/abilities in your hotbar by right-clicking and choosing "Create Macro"
- Assign any icon to a macro by dragging it to the icon in the macro window
- Macros display reuse timer shading based on the first spell in the macro
*** 使用者介面 ***
- The chat bubbles should no longer display when turning away from an npc
- Enhanced the mail sent message to tell who the message was sent to and to say what was sent to them.
- When 2 players create a raid the class and level information should now display correctly.
- You can now use Alin's Melodic Refrain with the useability macro
- You should now get a proper error message if you try to follow someone a second time.
- Memory usage in the UI is now more constrained, which means less memory usage with longer play times.
- Fixed an issue causing some raid zones to not give a warning upon leaving.
- Raid groups of one player will no longer be stuck in a group if they leave the raid.
You can now invite a player to start the third or fourth group of a raid while they are ungrouped.
- The target arrow above your target's head will no longer bounce around while riding on a boat or elevator.
- The guild recruitment window will now send a maximum of 40 guilds to a player instead of 20.
- If you are given access to a home by someone other than the owner, the message will now correctly tell you who has given you access to what house.
- %o, %s and %p should now work properly when targeting female players.
- Queen Amree in Kelethin will now show a book over her head on the Kelethin Citizenship quest.
- Adjusted the text on triggered effects which can proc off either a melee attack or a spell.
- UI Moders can now use the 'child' property of an object to refer to a child object that has the same name as a property value. Example:
In the raid window, script cannot reference controls such as the text control Group1.Member1.Name because .Name refers to the name of the page Member1. The control can now be referenced using the syntax: Group1.Member1.child.Name.