You will be able to see your "Regular" Critical hits that you currently can get remain unchanged, however you will be able to attain "Legendary," "Fabled" and "Mythical" critical hits.
A Legendary Critical hit takes the damage you would have had with a normal one and increases it by 25%.
A Fabled Critical hit takes the damage you would have had with a normal one and increases it by 100%.
A Mythical Critical hit takes the damage you would have done with a normal one and increases it by 300%.
At 100% Crit, you will have a 1% chance to get a Legendary critical hit. At 500% Crit, you will have a 1% chance to get a Fabled critical hit. At 700% Crit, you'll have a very small chance to get a Mythical critical hit.
As with regular critical hits, as you gain Crit Chance, your chance for the new types will improve dramatically.
Please keep in mind that we intend for these new Critical Hits to be a rare, low chance to happen. They will work on anything that can critically apply - taunts, damage, heals and wards.
Mitigation, Resists and Protection
To start with, there is no change to physical mitigation or magical resists when you are fighting any enemy below level 104.
當對手是Lv105開始, Mitigation跟Resistance以下面圖表衰減:


Protection
Protection now scales with your level - so expect to need higher protection shields to receive block chance equal to what you have at level 95. Level 100 shields will have double the protection of level 95 shields. Level 95 characters will experience no change.
