關於 法術的被抵抗率

Mage's Arcanum
法師系相關討論專區
Post Reply
頭像
艾絲薇雅
Guild Member
Guild Member
文章: 145
註冊時間: 2005年 11月 20日, 20:46

關於 法術的被抵抗率

文章 艾絲薇雅 »

Resists, Fizzles, and Interrupts

Spell casters now make use of a skill called Focus. It is raised by casting spells while being attacked.
Your chance to be interrupted while casting is now determined by your Focus skill and the amount of damage being done by your attacker.
All hostile spells have a chance of being resisted outright. When a spell lands, it will apply its full effect for the full duration listed in its examine information.
[glow=red]The chance to resist is based on the target's resistance to the spell's damage type, the skill level of the player's casting technique used by the spell (Ministration, Ordination, etc.), and spell quality (Apprentice II, Adept I, etc.).[/glow]Root, stun, stifle, fear, and mesmerize spells are either resisted or not based on the target's resistance to the damage type of that spell. Duration is no longer mitigated, so if the spell successfully lands, it sticks for the full duration.
Non-damage spell effects (snares, slows, debuffs, etc.) can no longer be mitigated. Except for damage spells and arts, if a spell lands it should have the full effect listed in that spell's examine information.
Damage spells and taunts have a lower chance of being resisted than other types of spells.
If a spell is resisted by all targets, the caster pays the full power cost. However, the reuse time will be reduced to half that of normal or 3 seconds, whichever is greater.
Only beneficial spells cast in combat now have a chance to fizzle.
Your chance to fizzle is affected by the skill level of the player's casting technique used by the spell (Ministration, Ordination, etc.) and spell quality (Apprentice II, Adept I, etc.).
The Spell Avoidance skill is no longer used and has been removed. Items with a Spell Avoidance buff have been modified.


這是我查到的...歡迎 大家討論,因為我真的找不到 int 影響法術被抵抗率的關係
而我自己測試....只有 找人pk測試, 的確 沒什麼影響...有人說 怪不一樣,但我很難
去找 高等及三箭頭的怪 測試,會狂死吧!!
腦筋一片混亂~
狄奧
Guild Member
Guild Member
文章: 838
註冊時間: 2005年 9月 12日, 23:23

文章 狄奧 »

其實你去打哈格列夫試一下就知道了
圖檔
Osku

文章 Osku »

我記得int會減少在法術被抵抗率只在test server出現過(你的int和對方的wis做比較),當到live server時,就改成int增加攻擊力,wis加抗性。(也是另類的int與wis比較)
狄奧
Guild Member
Guild Member
文章: 838
註冊時間: 2005年 9月 12日, 23:23

文章 狄奧 »

個人經驗

等級*5是個臨界點......也就是說當lv50 int 250+, 對lv50mob被抵抗的機率不高,
圖檔
頭像
Dragonsoul
Guild Member
Guild Member
文章: 672
註冊時間: 2005年 11月 15日, 12:41

文章 Dragonsoul »

其實我覺得int 影響不大感覺不太出來

等級差別,法術熟練度,怪物抗性影響傷害成分較大
頭像
JinnChanter
一般會員
文章: 40
註冊時間: 2005年 10月 7日, 11:17
來自: Taiwan Server No.1

文章 JinnChanter »

薩蘭多 寫:其實我覺得int 影響不大感覺不太出來

等級差別,法術熟練度,怪物抗性影響傷害成分較大


INT 超過300以後,就開始有感覺了
頭像
Dragonsoul
Guild Member
Guild Member
文章: 672
註冊時間: 2005年 11月 15日, 12:41

文章 Dragonsoul »

int影響得是傷害,不然打炎龍 我int都buff到400多一開始還是打不太到。等到把抗性降下來才百發百中
80 狂怒行者 Dragonsoul
圖檔
Post Reply