Re:Update Notes: Wednesday, November 7, 2012

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文章: 957
註冊時間: 2009年 4月 5日, 04:30
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Re:Update Notes: Wednesday, November 7, 2012

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RangerRangers rejoice! Ranged multi-attack, flurry and ae auto-attack no longer consumes extra ammo. TemplarDivinity's Aid and Divinity's Punishment should now have visual FX indicating they triggered.Wraith of Divinity now allows Involuntary Gift, Mark of Divinity, Healing Fate and Divine Fate to apply ain incremental effect to the templar. When the templar casts damage spells with this effect, they deal additional divine damage.Purification is now a damage shield that applies when Sanctify is cast. It can only trigger once every 3 seconds.Divinity's Punishment has had its damage dramatically increased.Barrier of Divinity has had its ward amount doubled.Divine Protection now lasts for 6 seconds but cannot trigger on the same target again for 60 seconds.Holy Army is now 0.5 potency per rank per increment. SwashbucklerBlademaster no longer reduces Crit Bonus if Singular Focus is active. NecromancerGraverot Prestige buff now has spell effects.  TRADESKILLSAll tinkered items with the exception of the Mechanized Platinum Repository of Reconstruction are now tradable, can be used by all classes, and do not require tinkering skill to use.Experimentation reaction arts should now do more for you when used.Woodworker Recipes should now match the level of the recipe books in which they are found.Astral Blessing Spell Icon now correctly reflects the amount of damage healed.Advanced Adornments Volume 10 is now uncommon rather then fabled.Refining and Salvaging will now clear their reuse timers on a cancelled attempt.  ITEMSCrude Rhenium projectiles will now require level 90 to be used.Fixed a bug with level 1 Spirit Stone experience curves.Spirit Stones will now retain experience when attached to an item.Spirit Stones that grow by adventure experience will now grow from any adventure experience gain.The Gem of Cleansing Flames will only grow in power if you actually cure an effect.Spirit Stones will not progress while you are in a dungeon maker dungeon.
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