[資訊] SF Fighter AA Changes

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Crlight
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註冊時間: 2005年 6月 27日, 23:18
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[資訊] SF Fighter AA Changes

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General Alternate Advancement Changes AA 變動概觀

SF 將 AA 上限提升由 200 提升至 250 點,各 Class 獲得 5 個新的 AA 以及一個最後絕招,各 Sub-Class 獲得 6 個新的 AA 以及一個最後絕招,以上兩個新的 AA Tree 都分別要已投 70 點才可以開始點並能投最多各 20 點,而另外 10 點則可以投在 Shadow AA。

其中,SF Class AA 各技能上限為 8 點,投 16 點後才能點絕招,絕招分為兩個 Rank 各 2 點。而 SF Sub-Class AA 的部分則為各技能上限 5 點,投 10 點後才能點絕招,絕招只有一個 Rank 共 2 點。

Class AA (也就是 KoS AA) 的變動為四個屬性線連接到起始技能,而起始技能會增加 4 點 Sta 以及該職業類別的主要屬性:

 ‧Fighter: Strength
 ‧Scout: Agility
 ‧Mage: Intelligence
 ‧Priest: Wisdom

也就是說,不需要點一堆無意義的加屬性才能點後面的技能或強化能力了。

Class AA 的點法目前是起始技能 1 點,各線的前三個技能各最多 10 點最少 4 點才能點下一個,至於原先的大絕仍需 2 點 (需該線花 22 點才能點)。舉例來說你想花最少點數就點到 Str 線大絕,則前三個技能點 4-8-10 共 22 點,最後再投 2 點給該線大絕。

Changes To Current Alternate Advancements 原 AA 變動

Fighter
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New Alternate Advancements 新 AA

Fighter
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The Sun Moon - EverQuest II @ Unrest (Najena) Server
Lv100 Iks Inq Ezigh (a.k.a. Crlight) 320 AA / 25 Prestige AA
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Srik
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註冊時間: 2006年 6月 12日, 22:56

Paladin

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Crusaders

* Avenging Hatred: Improves the recovery speed of the Crusader.
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* Cavalier's Call: The Crusader gains a chance to increase threat with their target encounter with every attack.
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* Sentry's Aura: Improves the duration of Divine Aura.
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* Knight's Leadership: Improves the base heal, taunt and damage of Fearless Morale.
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* Legionnaire's Focus: Improves heal crit bonus.
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* Crusader's Faith: The Crusader returns a portion of the damage done to the target monster to themselves as a heal.
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Paladins

* Atoning Kick: Improves the damage of Penitent Kick.
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* Righteous Avenger: Improves the threat amount of Righteousness.
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* Devout Faith: Improves the ward amount of Demonstration of Faith.
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* Bearer of Divinity: Reduces the duration of the stifle and daze of Divine Favor.
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* Devout Prayers: Improves base healing of Devout Sacrament.
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* Heroic Leadership: Improves the reuse of Sigil of Heroism.
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* Heretic's Destruction: When the target enemy dies, the killer's group will gain a substantial increase to their base healing, damage and taunts and critical amounts for a short duration.
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Subclass Changes

* Holy Ground has been changed.
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The Sun moon
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Berserker

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Warriors

* Executioner's Fortification: Adds Worn Armor Mitigation to Executioner's Fury.
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* Extended Reflexes: Increases the duration of Dragoon's Reflexes.
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* Reversal of Fortune: Adds additional threat to Reversal.
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* Tactical Wisdom: Adds accuracy to the Warrior's offensive stance and Mitigation to the Warrior's defensive stance.
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* Slayer's Furor: Improves the reuse speed of the Warrior.
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* Experienced Insight: Grants a substantial amount of strikethrough for a short duration. The second rank adds a taunt effect.
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Berserkers

* Bath of Blood: Reduces cast time and improves base and critical damage of Bloodbath.
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* Aggrevation: Improves the base and critical threat amounts of Enrage.
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* Shot of Adrenaline: Reduces the power drain and improves the reuse speed of Adrenaline.
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* Berserker's Roar: Improves the reuse speed of Gut Roar.
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* Ward of Rage: Adds a small ward to Berserk when Defensive Stance is active.
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* Insolent Cry: Improves the threat generated by Insolence.
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* Battle Frenzy: The Berserker heals with every blow they take in combat for a short duration.
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The Sun moon
Kize Dirge 300
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Shadowknights

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Shadowknights

* Dreadful Nightmares: Improves the base damage of Dreadful Wrath.
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* Essence Siphoning: Improves the amount of attributes siphoned.
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* Magical Pact: Reduces the recast of Bloodletter.
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* Unholy Absorption: Improves the healing components of spells.
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* Pooling Blood: Improves the unconscious health modifier granted by Pools of Blood.
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* Unholy Sacrament: Improves the threat and damage of Grave Sacrament.
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* Hatestorm: Grants the Shadowknight a threat siphon from their group. (This ability subject to change.)
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Subclass Changes

* Grave Sacrament has been changed.
Grave Sacrament now grants two threat positions to targets in the area of effect. The damage and threat amounts have been increased. The reuse of Grave Sacrament has not been changed.
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The Sun moon
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AA
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