[情報] Test Update #45

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Crlight
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[情報] Test Update #45

文章 Crlight »

轉譯自: EQII 官方論壇

遊戲內容

 •移除沉陷沙漠 (Sinking Sands) 的可重複陣營關係任務允許再次接任務的時間。
 •無法抵抗或減傷的傷害將會在聊天訊息中顯示為 focus 傷害而非以往的鈍擊、刺擊、
  砍擊、毒、火、冰等。
 •能力強大的生物的屍體將會保持顯示 20 分鐘。
 •克隆平原 (Kylong Plains) 往甲薩斯荒原 (Jarsath Wastes) 的重生將較為安全。
 •當假死、乘坐於獅鷲獸、索可卡或雲朵時坐騎將會取消。

任務

 •Grinash the Vicious and his pack will now trigger in the Steppes for players on "Vicious Assault". Previously he would only trigger while on "The Cove of Decay - Kraughl's Request".
 •Squire Kivan in Antonica will now give out the quest "Getting the Axe"  •The No-Trade flag has been removed from a large number of book pages that were dropped from mobs or harvested from page spawns. Check your inventories!
 •Clay golem hearts for "The Heart of Fear" quest in Cazic-Thule now drop as corpse loot instead of chest loot. They also will only drop while you are on the quest now.
 •Multiple players should now be able to receive an update from killing Pawbuster when on that portion of the Conjuror Epic quest.
 •Both the dropped and tradeskilled pristine fashioned nacre earring will now update the quest "Dukaris, Hero of the People".

道具

 •Nox Noctis Sword 將不再能裝備於主手武器欄。
 •死拳要塞 (Deathfist Citadel) 製作的裝備屬性增強。已經存在的裝備將自動提升。
 •許多遊戲內列入總房屋道具計算的書本,現在可向 Navarius Orvalis 及 Indis
  Surion 購買,若你已經完成能獲得該書的條件。(例如你在完成任務時的書)

法術

 •卡瑞那信仰寵物以及索可卡將能夠同時存在。
 •Swindler's Gift 將會自動覆蓋過自己而非顯示出已經有更強大法術的錯誤訊息。
 •Coercer
Possession has been renamed to Possess Essence. It now takes control of your target's essence and makes them into a pet that you can control.
Thoughtstones are no longer required as components for spells.
The Despotic Mind line will now trigger off player based spell attacks. In addition there is a new level 80 version called Tyrranous Mind The other reactive lines have changed to be based on taking damage from when a spell hits the NPC.
Puppetmaster has received an additional puppet.
The Harmonious link line now reduces hate position when the player takes a melee hit.
 •Conjuror
  魔像寵物已經專精於更輕巧的走路。
 •Crusader
  聖騎士以及闇騎士的隨從將不再因為過地圖而改變他們的外觀。
 •Enchanter
  震暈及禁言系列現在將製造傷害而非如以往般消耗能量。
  幻術師現在將於等級 10 時獲得召喚僕從以及縮小僕從。
 •Illusionists
  The Personae line of pets should now nuke instead of attempting to power drain just like their owners do.
 •Mystic
  The Ancient Balm line will now grant short duration immunities to any control effects it cures.
 •Necromancer
  The Siphoning of Souls (Master II) will now also grant Master II abilities when it triggers on the death of an NPC.
  Essences of Anguish are no longer given out nor required as components for spells.
 •Priests
  Cure Noxious, Elemental, Trauma and Arcane have been consolidated into one spell called Cure.
 •Shadowknight
  Despoiling Mist line should once again apply the same number of mitigation buffs as members of the encounter.
 •Warden
  Tranquility will now last 1 minute and attempt to cure impairments on the target several times.
 •Warlock
  Nil Crystals are no longer required as components for spells.
  The Abhorrent Shroud line now has a power cost to replace the nil crystal requirement.
 •Wizard
  The Surging Tempest line should now work as a dot with a triggered knockdown. This will make the spell work with Freehand Sorcery and Harmonization.

成就技能

 •You can now gain Achievement Experience from gray con quests that are level 10 or higher.
 •Enchanter
Volatile Magic will now be a 15% boost that is always on.
 •Coercer
Tashania will now debuff all magical resistances but slightly less than before.
Coercive Healing will now give additional bonuses to reactive heal amount, beneficial casting time and beneficial reuse time.
Manaward now acts as a true ward with a ratio of 1 health to 1.5 power.

掮客

 •You can now search the broker for items which give double attack, critical chance and damage additions.

PVP 規則

 •Executioner's Fury should no longer put you into combat when it triggers.

銀行

 •On all servers:
Banks how have four extra slots for a total of twelve bank slots per character.
Shared banks now have four extra slots for a total of eight shared bank slots per account.
Shared banks now allow you to share coin between characters on the same account.
Exiled characters continue to be unable to use shared banks with other characters on the same account.
 •On PVE servers:
Shared banks are now shared between good and evil characters on the same account.
If you have all four slots filled in both good and evil shared banks currently, they will be combined into a new eight slot shared bank.
Both coin and items can be shared with characters on the same account regardless of alignment.
 •On PVP servers:
Shared banks are still alignment based. However we have added four extra slots to each alignment's shared bank (for a total of eight shared bank slots per alignment) and the ability to share coin between characters of the same alignment on one account.

旅行

 •If you have a Sokokar, flight posts in Chardok will now allow you to fly to any post that a group member has access.
 •The "mysterious portal' in Gorowyn now allows level 65+ tradeskillers to pass through, as well as level 65+ adventurers.

交易技能

 •Weaponsmiths and woodworkers have learned to create recipes for new, more desirable crafted weapons with a choice of new effect.
 •Geomancy arts should now appear in the crafting window in an order consistent with the other tradeskill reaction arts.
 •You should no longer get less status for doing a level 70 tradeskill writ than you would for doing a level 69 writ.
 •Ferrite throwing daggers are now correctly described as handcrafted.
 •Advanced Artisan volume One is now available from tradeskill recipe book vendors around Norrath.
 •Crafted shurikens can now be made at lower level ranges. Weaponsmiths have also rediscovered where they left their recipe books for throwing ammo.

UI

 •You can now choose to show quest-giver icons for quests you have out leveled.
 •Under Options -> User Interface -> Name and Chat Bubble -> NPC Overhead Quest Icons for Outleveled Quests
 •The command "/inventory unequip all" will unequip all of your gear except food, drink and appearance items.
 •Setting the option to now show third party damage combat bubbles will now also apply to third party heals
 •Detailed arrows on implied target window are no longer cut off.
The Sun Moon - EverQuest II @ Unrest (Najena) Server
Lv100 Iks Inq Ezigh (a.k.a. Crlight) 320 AA / 25 Prestige AA
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Innermirror
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註冊時間: 2008年 2月 3日, 12:51
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文章 Innermirror »

幫忙翻譯COERCER的

Possession (附身)已經更名為Possess Essence(本質附身)。這法術現在所控制的是你的目標的本質,並把它們變成你可控制的寵物。
Thoughtstones已不再是法術的需要成份。
Despotic Mind系列現在是以玩家的法術攻擊來觸發,另外會有等級80的新魔法Tyrranous Mind。其他的反應型法術系列已改成以NPC受到法術傷害為基礎。
Puppetmaster 已額外多一隻傀儡。
Harmonious Link系列現會在玩家遭受肉搏攻擊時降低仇恨序位。

另外還有成就技能也翻譯一下

 •你現在能夠從第10級以上已變灰的任務獲得AA經驗。
 •Enchanter
Volatile Magic現在變成持續性的增加15%。
 •Coercer
Tashania 現在變成降低所有魔法抗姓,但是稍微比過去少一點。
Coercive Healing 現在變成在反應型療法的規模、增益法術施法時間及重新施展時間等有所加成。
Manaward現在變成一個真正的護盾,血量與魔力交換比率是1比1.5。(註:應是用異象士的血量來當魔力護盾。)
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「思先於行。」from 異象士 Innermirror
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Celrovlo
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文章 Celrovlo »

Innermirror 寫:(註:應是用異象士的血量來當魔力護盾。)

相反啦....是用魔力擋血。


貼個目前有改的幾個法術和AAspell的綜合圖片
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老實說,目前這樣改我認為真的是過強。

稍微翻了一下,solo打牆壁dps可以三千到四千,只是要改施法順序了。
raid中的數字也不難想像。
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Srik
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註冊時間: 2006年 6月 12日, 22:56

文章 Srik »

真的照這樣,ceo真的會過強也是可預見的。


光是ill的Prismatic Adornment 才三次就已經是他們最強的dps輸出,
更別說coe還是10秒內可以彈5次。
一個是10秒內彈1452 - 1735 x5(RAID 最少1.5到2倍傷害)
另一個15秒內1473 - 1764 x5(RAID 最少1.5到2倍傷害)
還有cataclysmic mind 15秒 1135 -1353 x3(RAID 最少1.5到2倍傷害)

等於是一個10秒最少打1萬(以raid 傷害x2來說)

比belt of ice的傷害還高很多了,其實光是hostage就勝出了。
更別說還有int最後大絕加15%dmg
lu45後應該還是需要調整才是..現在這樣coe在法師輸出會有非常誇張的表現。
除非團怪,不然單怪在法師中應該算數一數二的。
The Sun moon
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Crlight
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文章 Crlight »

有在 patch Test Server 的朋友可以發現 UI 資料夾內多了三個資料夾,分別是
Guildhalls、Vivox 以及 NewMapSys 這三個。

不用想,Guildhalls 當然是公會城堡,而 Vivox 應該是新的語音系統,至於 NewMapSys
則可能是一種新型態的地圖設計。
The Sun Moon - EverQuest II @ Unrest (Najena) Server
Lv100 Iks Inq Ezigh (a.k.a. Crlight) 320 AA / 25 Prestige AA
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Dragonsoul
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註冊時間: 2005年 11月 15日, 12:41

文章 Dragonsoul »

嗯 意象這樣一改 的確會變超強 int 那控魔限制好像也取消了,本來要放怪物身上攻擊才觸發都變成 主動攻擊觸發 @@||
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Innermirror
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文章 Innermirror »

說實在的,這樣的DPS輸出對我來說好像在作夢...........,而且史瑞克的計算還不包括那些STUN、STIFFLE新增的傷害輸出呢。

另外,Hostage跟Spell Curse每一發的傷害在TEST這邊已經有降低了,應該是如此吧~~~不然真的會跳很大。由於這些反
應型DD的觸發條件並不限於異象士的法術攻擊,所以就像史瑞克算的,在RECAST時間內全部觸發應不是問題 ,因為除了異象的
施法夠快之外還有其他隊友打上來的法術。

Cataclytic Mind的條件是Spell Attack,所以連非傷害型的DEBUFF也算吧??

另外,Manaward 的施法前置條件是目標隊友的剩餘魔力要大於5%,所以這招以魔擋血應是用隊友的魔力來擋隊友自己的血。
EOF AA的幾個絕招這樣改之後就很好用,常出狀況的thought snap就看 RL 要不要換掉......不過,也是要等到更新後測試
一段時間吧......
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Celrovlo
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文章 Celrovlo »

那個...manaward是用coercer自己的mana擋隊友的血...

spell attack我記得好像是指傷害法術吧,包括debuff的時候應該是寫any hostile
spell,沒有很確定...不過不重要吧,其實任何mage都能26秒內打3個法術吧....

講點別的吧....
cure全部統合我是覺得是一種很笨的改法,真的越完越笨了。
不過至少healer更沒理由cure的慢吞吞的了。
(把補血和debuff和buff也統合一下好不好,這樣就更不用擔心補血方式特殊的神
奇healer的存在了。)

另外和這相關的是mystic的無用古代Ancient Balm系列和warden的tranquility系列
。因為原本這個法術的功用就是這種統合型的"cure"(在你發懶不想思考的時候一
個鍵cure用的)。在之前要改cure的消息出來的時候
就有mystic在想這招是不是終於要改了....
至於結果的short duration免疫不知道是多short,recast才8秒還10秒,所以很難期待時間有
多長,這樣想...應該還是不能擋大的(那種45秒recastDD+DoT+xxx control effect的AoE),
不過用來對付打他會讓你stun fear 這種可能還有點用,雖然仍舊是單體的吧...至少偶爾可以不
用把放在和macro、裝備這種雜物熱鍵同一區了。
喔,還有PvP可能有用吧。

warden的tranquility系列;也是個統合型的cure系列....原本的功用是cure
的時候順便看cure多少效果補多少血。
Purity (Master 1)

Power: 270-ish with a recurring cost (sorry, don't remember it off the top of my head)
Duration: 1 min
Recast: 1 min (I have no AA's in the cure line on Test Copy. but it looks like it can still be shortened to 45 second recast)

Effect:

* Heal for 1007 (Not sure of base number as I have a decent amount of +heal gear and didn't strip down, though this seems consistent with what I remember on Live)
* Cure up to 138 levels of effects instantly (again consistent with Dev) and every 15 seconds
o Heal for 1007 for each affect cured.
大致上就是這樣,也是應對一鍵Q的改法。


死靈、wlk的施法媒介拿掉,也是個存在很久的多餘且被遺忘的系統....最後還是
選擇一個一個全部拿掉了(其實我原本覺得應該把這種施法媒介系統整個強化弄複
雜一些的,結果果然時代是要頭腦簡單的玩遊戲)。怎麼不把scry stone也拿掉?
好像thoughtstone也是取消了?好像在看coercer串的時候有瞄到這句。

crusader的隨從....你個*sorry, I cant control my vocabulary咧。
誰管那個莫名奇妙的小白臉過zone會不會換臉啊,過zone會消失更好。



(不知道LU46會不會改SK.....以現在ranger coercer的模式....)
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Dragonsoul
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註冊時間: 2005年 11月 15日, 12:41

文章 Dragonsoul »

Ancient Balm 那免疫 不知道如果中了能不能放。還是說要預放才能免疫XD?
不過recast 這麼短 免疫時間我想也不長吧~_~

Tranquility改成這樣有稍微好用一滴滴,之前一分鐘一次拔全部狀態 實在不知道幹麻用,單解都不知道解幾次了。
改這樣應該能預放在healer 身上 每15秒定期解一次狀態,應該也包含stun 跟stifile (?)

Conjuror
Golem pets have now mastered the skill of walking silently.

這東西不知道在改啥死人骨頭,寵物走路能改回來別拖隊伍就好-.-
老是要用招換寵物把pet 拉到自己身邊挺麻煩的。
80 狂怒行者 Dragonsoul
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Crlight
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文章 Crlight »

Dragonsoul 寫:Conjuror
Golem pets have now mastered the skill of walking silently.

這東西不知道在改啥死人骨頭,寵物走路能改回來別拖隊伍就好-.-
老是要用招換寵物把pet 拉到自己身邊挺麻煩的。


改這招單純是因為魔像太吵 XDDDDD
The Sun Moon - EverQuest II @ Unrest (Najena) Server
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Celrovlo
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註冊時間: 2005年 11月 10日, 00:39

Re: [情報] Test Update #45

文章 Celrovlo »

5/6test server有修
SPELLS

* Coercer
Possess Essence should now enforce a range check of 20m from the target Adjust Hostage line to trigger from melee and adjusted the recast and damage slightly.
Slightly lowered the damage on the Spell Lash line.

另外,
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嗯,果然是解了什麼免疫什麼,免疫的部份持續9.2秒
9.2秒內會再重新放一樣的control effect的怪....大概還是只有被打proc xxx系列和ETR有用了吧...
而且要其他healer不跟你搶著cure
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Srik
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註冊時間: 2006年 6月 12日, 22:56

Re: [情報] Test Update #45

文章 Srik »

把cure的時間改成0.5秒就差不多了吧,我覺得還有用一點。
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