[叛逃任務](NEW)

Library of Knowledge
各種遊戲知識分享專區
Post Reply
薇菈
Guild Member
Guild Member
文章: 438
註冊時間: 2005年 11月 15日, 12:05

[叛逃任務](NEW)

文章 薇菈 »

Freeport to Qeynos(自由港→奎諾斯)

1. 先去West FP 找酒吧找鼠人Izzay Meestere接任務 Listening in for Qeynos.

2. 得到5個甲蟲型偷聽器,然後把5個偷聽器放去5個地點
a. 西自民兵協會3樓,一上去看到npc旁邊的桌,走近就會跳出Strategic Location 一字, 然後打開包包檢視甲蟲,選擇把偷聽器放下就ok~ 如果站不對位置,檢視甲蟲是不會有選項的。
b. 北自法師協會,坐電梯上2樓,位置是有一張小椅子,地上有地毯的那裡。
c. 東自公會登記協會(在中庭,門口有個牌子寫著The Freeport Observer)2樓的長桌。
d. 南自Scout協會碼頭,從最外面數第2個的石頭
e. 香港油麻地廟街lol(Temple Street)的破爛神殿,石階上左面的椅子旁 /waypoint 36, 4, 97

3. 回西自找Izzay Meestere回報.

4. 跟Izzay Meestere接任務 Timing the Night Shift. 這次是要打聽他們晚上換班的時間,所以得到隔牆有耳偷聽器一個。

5. 跑到西自民兵協會門外的左面,要看到有2個守衛在聊天,其中1個名字是Commandent Dominicus, /waypoint 124, -16, 121 , 檢視隔牆有耳偷聽器,選Put the device in your ears. (不在的話就到處逛逛等一下再去) PS:民兵協會旁有樓梯的,不要笨笨的跑大路...

6.繼續在西自,跑去zone 去東自的門旁,會看到Commandent Arkadios 在跟1個守衛聊天,躲到火炬後,再使用隔牆有耳偷聽器偷聽吧。

7.然後跑到zone 共有地的門旁,找Man-at-Arms Faustas,躲到轉角位置再偷聽。

8.跑到Thieve's way 入口旁,今次目標是Commandant Placida 。(/waypoint 285, -3.5, -15.7)

9.再來是回到民兵協會,到地下囚禁室,目標是Commandant Tor'Val。

10.可以回去找鼠人Izzay Meestere回報了。

11.這次鼠人要你去東自找Mehina,他在東自碼頭酒吧裡的一個角落,他是一個貓人。然後就可以接到任務Resetting the Militia.

12.這次要到民兵協會盜取換班時間表,晚上時間走到西自民兵協會2樓,上3樓的樓梯對面的牆壁就有一塊告示板,點它檢視就行了。(這也叫盜取Orz)

13.經過北自來到Longshadow Alley 近碼頭的一間屋子裡找Juturna Postumus (/waypoint -44, -3, -3Cool拿偽造的時間表。

14.晚上回去民兵協會把偽造的時間表偷換掉。

15.回去東自酒吧找Mehina回報。

16.去西自酒吧找鼠人Izzay Meestere, 跟他對話後,會有一個視窗提示有關決定背叛後所有spell 都會變回app1的警告,並需要你輸入角色名稱作實,然後你就可以接受背叛任務!

17.決定後你發現自己身處1個跟民兵協會一樣的地方,Freeport Militia House, 跑上2樓會看到很多民兵,你要把Commandant Bloodsole 幹掉拿他的key.

18.然後要回去入口,在兩個npc 旁邊的地上拿取炸彈。然後隱形跑上3樓,穿過幾扇門到了盡頭,檢視之前拿的炸彈並放在木箱上,然後點炸彈選Activate the Device。小心activate 後快點離開,不然會被炸到會扣血。

19. 回到地下,下去囚犯室把所有囚房的門打開。

20.回去入口再拿取一個炸彈,回到地下囚犯室最左面,有一間是存放武器的,再次把炸彈放好並Activate。

21. 回到門口,就會立即被傳到Haven了。

下面開始是從難民選擇效忠那個陣營:

Haven是一個有銀行,商人,broker,tradeskill工具的一個地圖,可以直接通到TS和Nektulos。

22. 跟Scout Elrohir 說話,任務就完成了,現在開始你不再是FP 或 Qeynos的公民了。

23. 跟Kivrin Feirling 說話,拿到一本書Welcome to Haven,看完後接到任務Welcome to Haven 其實就是熟悉這地方的任務,不斷找npc hail 和到處走走看就會ding了,最後兩個點是要去共有地西自門前找Gil McMartin (/waypoint )和安東北奎門前的樹下找Gol M'Tun(/waypoint -32, -15, -55)。

24. 如果要選擇去FP陣營則要去安東找Gol M'Tun接任務, 反之要去Q陣營就要去共有地找Gil McMartin。 再來就是要透過不斷解任務來提高陣營的關係,從-50000提升到+10000就可以了!

PS:我是從FP背叛回FP = = , 因為我要從WLK 轉成WIZ lol。

加入FP陣營任務推薦:
從Gol M'Tun選擇第2個種類的quest,這種都是要到奎城某處殺人過任務,
完成1次會+5000 faction; 接The Seed of Tunarbos,接不到就洗吧~
這個任務只要殺1個npc 就完成,對會隱身的職業超好解的~

接了任務從北奎大門進去,進去前記得先隱形,還有不要用pet,
這樣就只會被Lv70epic騎馬的守衛看穿隱(我那時是Lv59,有錯請指正)
小心避開騎馬守衛,往北走直達Elddar Grove,
過zone 後再往北找In Range archery shop,
旁邊有個地底門就是了。
進去前要確定有隱形,
然後進去後先找樓梯上去,
房間角落有1個躲起來穿袍的npc,殺了他就會掉一把Key,
拿了Key 就可以把1樓鎖了的門打開,
(記得拿了key後要隱形),
進去後就看到目標,1棵要消滅的樹,
旁邊可以看到有1個油桶,
可以指著它有解釋說需要先要有點燃的東西加進去,
原來就在進門前右手面有1個小瓶子,
拿了回去油桶,點油桶把東西加進去,
然後再點油桶就可以引爆,
這樣樹就被燒毀了。
任務完成~全程只需殺1個npc...

by devilfish

=============================================

Qeynos to Freeport (奎諾斯→自由港)

Before starting anything, please ensure you claim all the things in your house and you relinquish it. If you don’t, you will not be able to get a new house/apartment in Freeport. If you forget, fear not, you can still sneak back into Qeynos, but its a huge pain.

As everyone else has stated, this is a long quest. Its not necessarily a difficult quest, there are many things to do. I thought that killing 500 orcs was long, but the longest was waiting almost 20 hours in total for the various NPCs to spawn. The longest being 4 hours straight. So please have patience when you start this and its best to have friends to help you out.

Now, onto the guide. It may be a somewhat long read, but its full of useful information. I suggest reading the entire guide before starting. I included a section on quests you may want to start once you are in the Commonlands while you are betraying.


Part I – The betrayal

Start off by finding NPC Cordun Brenland. He is in an Inn in Qeynos Harbor. Use the “Find NPC” feature. He sometimes offers you a quest to kill some sea turtles, you do not need to do this to betray. If you picked up the quest, you can delete it later on.

Cordun will send you to the Vermin’s Snye to speak with his accomplice, Remy. The quickest way to get there from the Inn is head to the North East part of Qeynos Harbor and zone into the Down Below from there. In the same room as the zone to the Harbor is the entrance to the Snye.

Remy is a merchant at the entrance of the Snye. Talk to him to continue the quest.

Go through the dialogue with Remy and he will end up sending you into a private instance where you must kill some guards. Once you zone in, do not move. Buff up if needed (or do so before speaking to Remy). There will be 2 guards in the first room. Both where white con to me at level 15, solo rated. Easy enough kills.

Once done with the two guards, don’t move. Stay put until you are fully rested as you have another fight ahead of you. Move towards the stairs the guards were guarding and you will see a named body guard. He was yellow con, solo at level 15. After killing this body guard, you will go visit the Queen.

Get through the dialogue, and she ends up killing you. The shard you lose will NOT be recoverable. You will have to wait 3 days to get it back.


Part II – Finding a new home

After being killed by the Queen, you will wake up on a beach in Antonica in front of a Ratonga NPC (his name escapes me, but its not a big thing). He will tell you that he has saved you life and that you must now head to the Commonlands to meet with Matthias Siegemaker.

To reach the Commonlands from Antonica:

- take a griffon ride from the nearby Qeynos Gate Station (loc 331,533) to the Thundering Steppes station
- once in the Thundering Steppes, head South along the path until you reach the second tower (loc 388, -520). At this tower, you can either go West or South, chose the south road. You will come up to a bridge that goes over a valley. Cross the bridge and then head east along the wall of the valley, avoiding the undead as much as possible. At the end of this valley is the bell that will port you to Nektulos Forest (loc –573, -439). There are a few ways to get to the Bell, I found that this was the easiest for me.
- Nektulos Forest is pretty nasty. There are many aggro mobs along the road and off the road. Its best to have some friends help you through. If possible, group with a level 25 character so that the mobs in the forest become grey to you. Here are the directions to get out of the forest.
 · From the Mariner’s Bell, head due North East to a small pass that goes through the mountains (loc 660,-270). Follow the pass until you come into the forest.
 · Now here is the major aggro part. The basic directions are go straight East until you hit a river, then follow the river south until you reach the zone to the Commonlands. There is a path for you to follow, but the chances of you sticking on the path are thin.


Congrats! You are now in the Commonlands!


- Matthias can be found at a little North West of the Hidden Canyon Station (loc of Matthias is 722, 434). From the Nektulos zone, run SE to the Nektulos Griff station and fly over to the Hidden station. Get to know this loc as you will be coming back here a few times during the quest


Part III – Time to become evil

Matthias will give you a set of tasks to accomplish. You can do them in any order. Here is the list of tasks:

- Kill 500 Orcs. They can be any con, anywhere.
- Kill Dinas Drefelin. Loc 580, 213. North of the Hidden Canyon Station. He roams the area known as “The Ruins”
- Kill Dolfor Mochdre. Loc 1300, 233. Straight west from Dinas in the Yapping Maze. He roams this general area. Careful, lots of aggro mobs around. Stick to mountain walls when traveling.
- Kill Glan Mostyn. Loc –520, 573. In the SE part of the Commonlands. Roams this general location. A good place to hunt orcs to fill your 500 orc quota and get exp at the same time...bring a few friends.
- Kill Grug Gieft. Loc 285, 52. Roams the area between the two giant stones and the elephant gathering spot.
- Kill Garreg Stonecrusher. Loc Wailing Caves. Roams the second room where there is a fire pit.

I would suggest trying to do the named mobs first, and while searching for them, kill any orc you can take down. By the time you get the named mobs done, you should be nearly done the 500 orc quota. At that point, you can head to the area just south of the Crossroads (Crossroads at loc -487,-229) where there are many grey and green orcs.

A few notes on these NPCs. Their respawn timers have been rumored to be up to 3 hours. So if they are not up when you check, make sure you check in every instance, as they could potentially be there.

Return back to Matthias Siegemaker. He is happy with your progress but gives you a new set of tasks to complete. These next two tasks are what most betrayers complain about. They have to be done in order, and each time you screw up, you will be fined 1 gold. I cannot remember the exact words of the conversations, but I will do my best to give as much info to help you make the right decision. The key to these two encounters is that you have to be sneaky and deceitful. Basically, you have to lie your way through these.


Note that the same idea of checking all instances for the NPCs applies here.


The Message Runner
Your first task is to find the Message Runner and get information from him. He roams the area between the Freeport main Gates and the Crossroads. He is usually along the path, but I did once spot him a little North East of the path. So make sure you have a wide enough search radius

You have to convince him of your made up story so that he gives you information. There is only one part of the conversation where you need to chose. So read both choices well, and remember, you are trying to lie and convince him that you are on his side.

If done correctly, you will find out that there is another NPC involved. The Message Runner will then try and kill you. He is a white con to a level 17. Bring a friend to make sure you have no problems.


Cargomaster Libertius
This one was a little trickier for me, hopefully you will find it easier. The Cargomaster can be found at the Freeport Docks (loc –1038, -646). He spawns right beside the dock. There is a Mariner’s bell here which will give you quick access to checking other instances.

You can do this step solo as there will be no fighting with the Cargomaster. This discussion will have you chose the correct answer 3 times! Yep, that is a total of 3 chances to have to pay up 1 gold.

With this NPC you have to really answer as if you are good. Again, you are trying to deceive him and make him believe that you believe in him. Do not chose any insulting answers, do not threaten to kill him, do not tell him “the Queen will die next time”. From what I remember, the first choice has an option where you call the Cargomaster a do-gooder. This is not a good choice, its an insult. The second one you threaten to kill him. Again, not good. The third has you saying that the Queen might die next time, again, don’t go this way.

With that in mind, you should breeze through the choices. I’ve given this advice to many others and they went through it quickly.

Do not take too much time with the Cargomaster in deciding what you will answer. If you take too long, he will disappear. And I mean looong...as in a minute or so.

Once Cargomaster is dead, return back to Matthias Siegemaker. He has some more tasks for you to do:

First off, you will need to get a ring from a man named Aethus Kasyn (loc -1232, -500). This NPC is always up. He is along the edge of the map. between the docks and the graveyard.

Second, you will need to take a medal from a woman named Grandma Twirlwhizzer. (loc -506, -263). Again, this NPC is always there. She is in the Crossroads village.

Take a childhood relic from a man named Stalker Granis (loc 485,480), again, he is always there, no respawn time. He is straight north of the Hidden Valley Gryffon station. Aggro skeletons and rats around. Although you should be used to this little area by now.

For the previous 3 NPCs, play the role of a totally evil person. You want what they have and don’t take no for an answer. You are evil, mean and uncaring. No mercy. Take their items, make them cry, make them beg. The choices in text you will have to make are obvious. Remember, you want their stuff.

Bring back all the items to Matthias Siegemaker.

Seek out a traitor to Freeport and confront him. His name is War Duke Gesarius. (loc 1092, -401). The Duke doesn’t move, so he should be fairly easy to find. He is near the entrance to the Yapping Maze, SW of the Nektulos Gryffon Station (pass Zarvon’s tower). He will offer you a bribe (was a trophy when I did it). Do NOT take the bribe. Kill him. He is white con to a level 17. Bring a friend or two, but should be easy enough.

Head back to Matthias Siegemaker. You are now done. Welcome to the dark side!


Part IV – Oh nose! I forgot to relinquish my house!

Not a big issue. You can sneak back into Qeynos following these steps. The hardest part is getting through Nektulos Forest again. Although you would have an outline of where to go on your map now that you have already done it.
- Find a friend who has a water breathing spell (druids I know of). Make your way back through Nektulos Forest and Thundering Steppes.
- Once in Antonica, I would suggest NOT using the Mariner’s Bell. You have to steer clear of guards, and there are always guards posted near Mariner’s Bells (might be one where there isn’t).
- South of the South Qeynos gates, there is an under water zone into the Peat Bog. The approx loc is 500, 474. Swim in and zone. This is were the water breathing can come in handy, but its really not a necessity.
- From the Peat Bog (there are no guards), you can find a zone into the Vermin’s Snye (loc 579,506).
- Once in the Snye, you can head to the Down Below zone spot which is found in the same room as the zone to the Peat Bog (loc 111,-94).
- Once done, feel free to complete any outdoor quests you may have had pending.
- From the Down Below, you can find the zone where your house was in and attempt to relinquish it. Stay away from any and all guards. If you have Qeynos friends (or an alt in Qeynos), would be a good idea to have the movements of the guards ahead of time.


Part V – Conclusion and extras

As already stated, time and patience are the keys to this quest. Its not very hard, but many times my fellow betrayers and myself wondered if it was the right thing to do. How many other Freeportians have a Welcome to Qeynos book in their house?

Your temporary home will be the Crossroads town. It will allow you buy and sell basic goods and even a good place for a few quests.

Here are a few quests that you can pick up while in the Commonlands. Hey, why not get as much as you can done while you are betraying.

Dealing with the Bloodskulls
Talk to Sergeant Borus (loc –933,-12). He is near the broken towers just west of the West Freeport Gates. The quest will require you to kill Orc Shaman and/or Warriors.

Dirty Sneaky Rats
Talk to the Master of the Hunt (loc –1042,-245) who is right near the Dog Pond. He will ask you to kill some Dreg Sneaks to get a journal. The Sneaks are at the end of the south-west road out of the Crossroads (–228,-17). You’ll get a couple of silver and choice of 1 of 3 weapons.

An Abandoned Boat
While at the Dog Pond (loc –1042,-245) there should be a boat. Examine it to receive the quest. You must kill 15 Carrion Hounds for a 1 silver/33 copper reward

The Search for Bloodskull Valley (access quest)
You wont be able to finish it, but while you are hunting Glan, there is a Wounded Scout (loc 283,505). Talk to him to at least start the access quest for this nice 20+ raiding zone.

Grum’s Inspiring Axe
In the Crossroads, there is a building with an axe on the wall behind Impelia Abertus. Click on the axe to receive this quest. You will need to kill 15 Sandstone Giants (in the Yapping Maze)

Lore and Legend – Orc Mastery
In the same room as the axe is a shield. Click on the shield to start the Orc Mastery quest. You will have to collect some orc parts (eye, tooth, skin, ear, spine, spirit, brain, heart). Seeing as you will be killing 500 of these, best to get this early on. Reward isnt awesome, but hey, its a reward (and exp).

Potion Making
Again in the Crossroads, speak to Arconicus in the middle of the village. He will ask you to kill 10 wisps. The wisps are just south of the Freeport Gryffon Station, usually around trees. There is a second part to the quest, you can figure that out on your own.

There are more quests to be had in the Commonlands. Some are within the zone, some will require you to go to the Wailing Caves or even to zones you dont have access too (and too Freeport as well). These are just a few that I did while I was betraying as I the orcs and named I need to kill are in the same general area as these quests, so why not kill 2 birds with 1 axe.


Part VI – My thanks.

I would like to say a quick thanks to a few people on the Permafrost server who have helped me complete my betrayal and become an evil dwarf!
- Tabithas (my wife), Ganthet, Dukat. My 3 fellow betrayers. Wouldn’t have been able to do any of this without you guys.
- Zemric and Ankamma, members of Shadow Realm who stepped forward to help us through many encounters.
- Shadow Realm guild for giving us a home in Freeport and being so welcoming. Its great to be part of a guild that supports its members as you guys do.
轉載於CDL~達文西
伶凱
Guild Member
Guild Member
文章: 125
註冊時間: 2005年 9月 3日, 10:31

文章 伶凱 »

我現在正在叛逃(lv35俠盜). 從 Q->F.
發現都跟這上面寫的不同.
.
頭像
marsking
Guild Member
Guild Member
文章: 398
註冊時間: 2005年 6月 28日, 04:59
主角色: Mars
來自: 火星

文章 marsking »

伶凱 寫:我現在正在叛逃(lv35俠盜). 從 Q->F.
發現都跟這上面寫的不同.

因為上面是F->Q....XD
伶凱~做完順便寫一下攻略可以嗎@@?
麻煩你嚕~thx
Lv:70 Fury

人與人之間的互動才是重點!!!
伶凱
Guild Member
Guild Member
文章: 125
註冊時間: 2005年 9月 3日, 10:31

文章 伶凱 »

marsking 寫:
伶凱 寫:我現在正在叛逃(lv35俠盜). 從 Q->F.
發現都跟這上面寫的不同.

因為上面是F->Q....XD
伶凱~做完順便寫一下攻略可以嗎@@?
麻煩你嚕~thx


英文那段是 Q->F..
都不一樣..
還是因為我36級才叛逃..
.
頭像
Yalu
Guild Member
Guild Member
文章: 110
註冊時間: 2006年 4月 17日, 16:56
來自: 亞魯樂園

Qeynos to Freeport Betrayal Guide

文章 Yalu »

Sesketh's Qeynos to Freeport Betrayal Guide

ElnAckom
Guardian
Registered: 04-02-2005



It came to my attention that there was really no single comprehensive guide for this, and that since the betrayal revamp, many people are confused, particularly on the PvE side, as to how to proceed. In the spirit of The Fallen Legion's commitment to the community, I'm pleased to share what I learned when betraying my Swashbuckler as an experiment.





It is worth noting that invisibility helps TREMENDOUSLY with many of these tasks.

Also, be advised that if Nektulos and/or Thundering Steppes con mostly orange and red to you, and you don't have invisibility or stealth, you may seriously want to consider waiting, as any path you choose - remaining in Exile, returning to Qeynos, or proceeding to Freeport - will require you to navigate these zones at some point. I began my journey as a 13, and died several times as a result in these zones even with invis. For me, that's no big deal, it's part of the game, but if you're easily frustrated, you may want to wait until you're in your twenties to do this. It's up to you.

Also, be sure to empty your shared bank, your old apartment or house, and relinquish ownership of your old apartment or house.

[highlight=red]Trade Secrets[/highlight]

Begin your journey by speaking to Sprockfuddle (985 -25 2) in Qeynos Harbor, located in the hidden area beneath the docks, where the fence (Freeport-side broker) is located. If you're not sure how to find it, jump into the canal that runs the interior of Qeynos Harbor and swim beneath the wooden area on the west side of the zone. (Not the docks in the harbor itself, but in the channel, essentially beneath the statue of Queen Antonia.) You will see a hole in the east wall of the canal, underwater. Swim through it, and up through a broken well to find the hidden area. Speak to Sprockfuddle.

After a dialogue, he sends you to speak with a friend of his in Fish's Alehouse. This is the large inn located at the center of the zone. Swim back out and navigate your way to Vernon Tinworthy, who paths the top of the stairs on the third floor. (This is where the old betrayal NPC used to be. He is no longer there.) Tinworthy isn't the trusting sort, and sends you on a series of tasks involving the locals.

When you speak to each local, you enter a looping dialogue with a series of options. The goal is to win their trust to get them to open up to you and spill the beans. If you make an incorrect or foolish choice, the NPC will basically tell you to sod off, and you will have the opportunity to apologize and "rephrase yourself." If you see two options, and one is "rephrase yourself," you made a mistake and will start over. Use common sense and always act as if you're on their side. I won't ruin the dialogue for you by spelling it out here.

The first local is Mary Dillon, located downstairs in the same building.
The second is Thierry Dillon in South Qeynos. Use a guard to locate him, as he paths on the road around 650 -15 200.
The third is Ellinnea Umalia, an erudite across the bridge from the Mage Tower in South Qeynos. (647 -19 144.)
The fourth is Towser Flizgibbert in the Elddar Grove. (Location noted on EQ2Map, 692 -16 -456.)
The fifth is Arbutnot Jumrotter in The Baubbleshire up on the hill near the dock tunnel, past Mirf Guinders.
The sixth is Jo Ironshield in North Qeynos, up on a hill near the path at 284 17 -167.
The seventh is Magus Weskah in the second room in Irontoe's East in North Qeynos.

Return to speak to Vernon Tinworthy in Fish's Alehouse in Qeynos Harbor now that you've learned all about this shield generator and what a wasteful, deluded leader Queen Antonia really is.

[highlight=red]The Concordium's Delivery[/highlight]

Vernon wants more information, and you're happy to discover it as part of uncovering this whole shield fiasco for what it really is. He has a lovely little tool that will amplify voices from afar. Instead of using it for more unseemly purposes to find out other kinds of Antonia secrets - wink wink - you elect to listen in on the Concordium goons around Qeynos.

There are five Concordium people to listen to. To do so, you must get close, but not too close, then "use" the "voice amplificator" item in your inventory. You will know you are in the right place by the message that will appear in your chat box, as well as an orange pop-up notification that you are in the "hidden secret location." If you get too close, the NPC's will change the topic. Back far out of range and try again. There is no penalty for this.

The first mage is Augurer Phineas in South Qeynos (651 -19.03 124). He only appears at night.
The second is Augurer Arnon (435 -21 258).
The third is Augurer Vharlan (534 -9 131).
Next head to Qeynos Harbor for the fourth, Novitiate Shorechaser (752 -20 188).
Lastly head to North Qeynos for the fifth, Augurer Caranthir (389 -20 167).

Once you have completed this, take the information to your Elddar Grove buddy, Towser Flizgibbert.

[highlight=red]Unlocking the Plans[/highlight]

Towser decides that enough is enough, and sends you to get the plans for the shield. As the plans are locked up in the Mage Tower in South Qeynos, you have to make two trips: one to make a mold of the key, and another to unlock the chest.

Head to the Mage Tower at night. Once inside, use the Red Teleporter. Go down the stairs, to the right, and find the box on the desk at 703, 42, 106. Right click on it to bring up the context menu and get that key shape!

Return to Towser for an update, then head to jolly old Arbutnot Jumrotter, who is completely oblivious to what you're up to. Once you have the key, follow the journal instructions for a return trip and wrap it up. The plot thickens...

[highlight=red]Destroy the Qeynosian Shield Generators[/highlight]

You heard the quest journal! Tally ho! When you enter the Mage Tower instance - and you'll be sent there as an instance - you'll have to kill the NPC in front of you to obtain the three key eggs: Red, Blue, and Yellow.

There are three tables around the room, and your three usual portals: Red, Blue, and Yellow. On the tables are eggs of Purple, Orange, and Green. You can place eggs by examining them in your inventory, and collect them from the table again by right clicking them. You can move the eggs as frequently as you like.

Basic color theory comes into play. Remember back to elementary school art class.

To activate the Blue Portal, you don't need the blue egg. Blue is the key.
Red + Blue = Purple, so place the Red egg next to the Purple egg.
Yellow + Blue = Green, so place the Yellow egg next to the Green egg.
The Blue Portal is activated. Use it. There are enemies to kill if you are not invis. Either way, destroy the generator.

To activate the Red Portal, you don't need the red egg. Red is the key.
Blue + Red = Purple, so place the Blue egg next to the Purple egg.
Yellow + Red = Orange, so place the Yellow egg next to the Orange egg.
The Red Portal is activated. Use it. Same deal.

To activate the Yellow Portal, you don't need the yellow egg. Yellow is the key.
Red + Yellow = Orange, so place the Red egg next to the Orange egg.
Blue + Yellow = Green, so place the Blue egg next to the Green egg.
The Yellow Portal is activated. Use it. Same deal.

Look down. It's fire and nightmare below. What has happened?! When you return down the portal this time, you discover that you have been cornered, your Freeport coconspirators are dead, and your life is forfeit. Oh, crap. No, wait! Oh, joy! You are...

[highlight=red]In Exile[/highlight]

Congratulations, headbanger, you're officially on the outs with everyone. Welcome to Haven, the underground lair of the misfit toys. Er, outcasts. Talk to everyone, learn the lay of the land, and if you like, pick up the Welcome to Haven quest from the Hospitality NPC to your left.

A few things. Firstly, your suffix is now "the Exiled." Wear it proudly! (Unless you're on PvP. Run. Hide. Faster. What's that red dot on your forehead? BANG. Told you to run faster.)

Also, you've got all the creature comforts of home. Why move to a city? The truth is, you don't have to. You can remain in exile indefinitely if you so choose. There is no timeline.

You now have access to Nektulos and Thundering steppes. The exits aren't very convenient for getting out of or getting into Haven, so be prepared. (Remember what I said way up at the top about levels and patience? No? Oh, good... Well that'll teach you to skip my paragraphs, sonny!) If you're staying in Haven, you're done. If you're returning to Qeynos, I can't help your poor judgment. But if you're continuing on to Freeport... read on, fair comrade!

[highlight=red]Gol M'Tun[/highlight]

You'll find Gol M'Tun under a tree on the path leading east out of the North Qeynos gates in the ballpark of -29 0 -55. He's a Tier'Dal hanging out in Antonica, so you can't miss him.

Aside from the fact that his name is an atrocious innuendo spelled backwards, Gol's a pretty good guy. He stands brazenly outside Qeynos basically wagging his blue endparts at it in disdain all the livelong day. You're going to take advantage of his... spirit... and stick it to the Queen Meanie in every way possible.

At this point, your goal is simple: Acquire +10,000 City of Freeport faction in any way possible through Gol. However, if you want my opinion - and if you're still reading, clearly you do - then the absolute positive fastest way to get this done is to select the option to take a mission from Gol that will "really prove" yourself. It's towards the bottom of the list, and it sounds like something big.

It's not. But it pays off.

If you have invisibility, you're golden. If not, it's still the easiest of them all in my humble opinion: Hail Gol and select the appropriate option (and the follow-up "absolutely" answer) until you are given The Seed of Tunarbos. If he offers you the Alchemy one or another quest, simply decline, rinse, repeat, until you get The Seed of Tunarbos.

[highlight=red]The Seed of Tunarbos[/highlight]

If you have the ability to invis, or are high enough to mitigate damage from evenly-conned enemies, this may be the route for you. Consider all of the options under the yellow titles before proceeding. I recommend this method only for those with invisibility.

Again, you don't HAVE to do The Seed of Tunarbos. If you've selected another method of grinding up to +10,000 City of Freeport faction offered by Gol M'Tun, skip this section. This is just the method I personally used.

The Tunarians are growing a new Elddar Tree. In the words of my half-elf pirate boy, "Nooooooo, mm-mm!" Can't have that. The path ahead is simple:

Firstly, jump in the moat and swim south to the Peat Bog entrance in Antonica.
Secondly, get to the west wall and into the Vermin's Snye sewer drain.
Thirdly, without moving, simply click on the Down Below sewer drain that's next to you when you zone in.
Fourthly, a couple feet away is the Elddar Grove sewer drain. Head there.

As an alternative method of sneaking in, it has been suggested you might invis to the South Qeynos gate zone-in and follow the wall right to the Down Below, then pick up in the Elddar Grove. Some have had difficulty with the guards.

Once in Elddar, there are two things to look out for: The static Knight Captain Percius (Level 40^^^ Epic x3) and the pathing Guard Kaladenth (35^^^ Heroic). Percius has been seen in three different locations around the sewer grate and, unfortunately, near the In Range Basement. Head carefully along the wall in front of you to the left, and through the archway near the statue. Hug the wall and continue right through the archway and right in front of you is the In Range Basement. Be cautious if Percius is in position just around the corner. Go invis if you can, then zone in.

If you're invisible, this is CAKE. If not, thump the goodies first. There are two plants (with self-heal) on either size of the zone-in, so if you don't have invis, be prepared for this fight. There is also a cook near the stove. Once you've cleared, or if you are invis, take the cooking oil from the stove on the right hand side on the barrel near the cook by right clicking on it. Next, head upstairs. There are two patrolling Tunarians here that you'll have to encounter if not invis. Behind the bookcase is an important Tunarian warden. Kill him/her. Staying back behind the shelves ensures you can do this without aggroing the other two in the room. Take the key from the pouch s/he drops, re-invis if you can, and head back downstairs.

Unlock the door across from the zone-in by right clicking on it, then select "use."

There's a gardener in here you may have to dispatch if you're not invisible. There's a barrel along the back wall. Right click it to mix in the cooking oil, then again to light the fuse. You're done.

Backtrack carefully to avoid the guards and head back to Gol. You earn +5,000 Freeport Faction and lose the same from Qeynos faction.

Wikod also suggests that if you don't care about death and debt, simply commit suicide. Reviving will take you back to the North Qeynos Gates, all of a stone's throw from Gol M'Tun. Gooter clarifies that this death must be accomplished outside of the basement. Note that your gear will still take damage despite removing it unless you wait two minutes after combat.

Twelve repeats of this simple quest will earn you enough faction to move on. That's my preferred method! Took me a couple of hours.

Again, this quest is only recommended for those with invisibility.

[highlight=red]Alchemy Quest[/highlight]

It has been suggested that the quest Gol M'Tun offers that involves the sabotaging of the alchemy supply is also an easy way to grind this faction with invisibility. Entering North Qeynos at the gate nearby, if you are able, and invis-ing past the guards to the blacksmith in North Qeynos, one can enter the instance and continue invisible past enemies wtihin. There is a single mage target, reportedly, and a rinse-and-repeat of this quest apparently yields similarly-rapid faction improvement. The North Qeynos gate is guarded by Lambton (30v), Jarvis (30v), and Camden (25v) outside (all single encounters), and by Meyer and his dog Roger (both 55^^^) and Blackhammer and his dog Robert (both 55^^^) on the inside (all single social encounters).

A complete title and a detailed walkthrough of this particular quest are not yet available. If you have one, please contact the author at sesketh@thefallenlegion.org.

[highlight=red]Spreading the Truth[/highlight]


Baradin suggests that the 5k faction quest involving "Sermon" in the title is another excellent method that may or may not involve combat. He says that it involves removing your gear and heading to North Qeynos using the above-described methods to sneak in through the Peat Bog. You can, in theory, navigate through the North Qeynos gate, but beware of level 55 guards. While it does save travel time to use the "front door," it may not be wise if you cannot run off enemies of this level. You should proceed carefully to the Clothspinner clothing shop in the northeastern part of the zone, symbolized by the green shirt on the overhead map. Carbajal gives the /waypoint of the cellar door as 328 -22 193.

Once inside, you should head right past the guard and through the door. The first room contains several non-grouped even-conning v (single-down) mobs with, as Carbajal relates, a low aggro radius. Be patient. There is a non-aggro NPC in the room. Right clicking on this NPC yields the option of "steal key." Once this is accomplished, proceed along the left wall to the staircase up. At the top of the stairs are two doors; Use right click to unlock one. Upon entering, guards will attack. Run to the sermon, switch it, and get out.

It has been suggested that you can either run through all of this with aggro and hopefully survive, invis, or slug it out.

If you choose to hot-foot it and try to do it without combat, if you commit suicide, apparently because of the lack of combat (despite the fact that you will have aggro) you will not incur severe item damage as you would if you had killed an NPC in the last two minutes. This has not been confirmed.

The guards do see through invis, so this quest is recommended for those who can mitigate physical damage. Invis-dependent classes should consider the Seed of Tunarbos.

Again, this quest is only recommended for those who can aptly mitigate physical damage, preferably in multiple-opponent encounters.


Once you have +10,000 City of Freeport Faction...

Either way, once you've earned +10,000 City of Freeport faction, Gol M'Tun sends you to Matthias Siegemaker in Freeport.

[highlight=red]Becoming a Citizen of Freeport[/highlight]

Matthias Siegemaker is in the Temple of War in Freeport. From Antonica, use your Call of Haven, navigate to the Nektulos Tunnel (it's hidden down the Smuggled Goods corridor), and enter Nektulos Forest. Head south from the zone-in - avoid the water, nasty fish! - and stick to the roadway south until you reach J'Rais Bridge. (The first bridge you see is D'Abth, so head south from there.) Cross over into the Commonlands. From the zone-in of the Commonlands, head north to the Nektulos griffon station, mount up, and head for the Freeport station. Once there, climb down and head east along the cliff until you reach the ramp down to the docks, which you can now use. Select Stonestair Byway, and navigate to North Freeport. The Temple of War is near the center of the zone. Once inside, head to the very back room through the doors on the right. Matthias will give you a task.

Be advised that while in Exile, and whie in Freeport, every guard you see will say "Death to the Enemies of Lucan!" but will not attack. You're hated. Enjoy the roleplaying or ignore it.

[highlight=red]Learning Your Place in Freeport[/highlight]

Matthias gives you a dog whistle and the task of breaking in a new guard dog, Buddy. You can do this anywhere, so have a seat and get comfortable. Use the whistle to see your brave toon dance a hilarious little jig while breaking it down on what looks like a clarinet and sounds like a kazoo with a cognitive disorder, and magically will appear Buddy, your cute but soon-to-be-annoying companion.

Take a deep breath and break out the ibuprofen, because it's carpal tunnel time.

You first must earn Buddy's trust by feeding and petting him. Don't try to use logic; Every research I've conducted, every trial I experimented with, every post I've read, every person I've talked to says that there IS NO SYSTEM to this. Just right click, feed the dog, right click, pet the dog, and eventually you'll get an update.

If you're a dog owner or you've trained animals before, try not to get upset when the usual methods appear to be useless!

Once you do this, repeat the exact same hand-numbing process to teach Buddy to play dead and to sit. Don't chew your hand off just yet, you're almost there.

Once you have Buddy's trust, talk to Matthias, who will teach you the lesson of Freeport and, sometimes, the lesson of EQ2: You have to kill the dog. All that stinkin' work, just to kill him?! Yep. But once you get over your frustration if you are, or finish laughing yourself silly at the nonsensical genius of this quest like I did, kill the dog by right clicking and selecting "attack." Buddy is finished, but you're not.

[highlight=red]Ending the Revolution[/highlight]

Well, at least your Call of Haven should be back up. If not, well done on your record time with the blasted mutt. Port back to Haven or otherwise make your way back to Antonica. Here, your task is simple and straightforward: Head north from the Steppes Station until you see a dead giantslayer on the road near two nasty wolves. Once you see them, hug the eastern rock face until the path gives way and leads up to the Shattered Vale.

Enter the instance labeled "Squire's Vale," which should really be "Squire's Hold."

Inside, there are level-matched Squires standing or pathing about. Kill each one carefully. Some of them are grouped in single-down pairs, some are solo, some have pets. Kill 'em all indiscriminately, as well as the non-aggro fuzzy bear cub if you really want to be a Freeportian scoundrel.

Now we come to Shay. Shay, Shay, Shay. She looks so simple and so quiet. She's not. Strap in, friends. If you're invis-capable, this will be easy with timing. If you're a heavy-duty, this should be okay. If you're a caster, you're going to want help, so it seems and so I've been told. If you're a pet master, good for you. I've heard this is pretty straightforward with a good pet.

Shay is a multi-stage boss. Surprised? Why? This is betrayal! It can't be easy!

Get up behind her and give her what-for. Once you've gotten her to 1 HP, she will go non-attackable, spout some dialogue, and summon (in a few seconds) an elemental. If you can get out of the Druid Ring fast enough, you can get out of range and regen before each of these battles. The sequence is this:

Shay aggros, kill to 1 HP
Shay non-aggro, summons Earth Elemental (blue single-down), kill Earth Elemental
Shay aggros, kill to 1 HP
Shay non-aggro, summons Wind Elemental (blue-single down), kill Wind Elemental
Shay aggros, kill to 1 HP
Shay non-aggro, summons Fire Elemental (blue-single down, sees through invis), kill Fire Elemental
Shay aggros, kill to 1 HP
Shay non-aggro, summons Water Elemental (blue-single down, sees through invis), kill Water Elemental
Shay aggros, kill deader than a doornail.

Well done. Head back to Freeport. For me, the fastest method was to use Call of Haven and route through Nektulos again. Heading back through Antonica -> Thundering Steppes -> Nektulos will place you at the docks, a fair distance from J'Rais Bridge. Use the same route as before to make your way back to Matthias Siegemaker in the Temple of War.

When you hail him, you complete your previous quest, and are immediately given your final task: to speak to your new trainer.

[highlight=red]Qeynos to Freeport - Acceptance[/highlight]

Priests should find them around the corner in the Temple of War. Mages will find them in the Academy of Arcane Sciences across the street in the same zone. Fighters should head to the Militia House in West Freeport, and Scouts should head to South Freeport and the Seafury Buccaneer docks. Your quest journal will tell you who to speak to and where.

Once you hail your new trainer, you're done! You're officially a convert, you happy little traitor you. You start all over again at your current level as the evil-aligned version of your previous class. You will have to confirm several times and then get to reselect your traits, including all racial, class-specific, and enemy-typed spells, such as master strikes. (e.g., as you don't expect to see many gnolls in the Commonlands, you may consider the alternative creature-specific attack.)

According to Nagy, If you are a so-called "neutral class" you will be given the option of retaining your current class or converting to the alternate class.

[highlight=red]Congratulations[/highlight]

Well done! I'll try to update this if new information arises, and welcome to Freeport! YARR! If you have any questions, you can PM me here on the forums, or in-game mail/tell to Sesketh (my chiksar main) or Overboard (this new alt I used for illustrating this guide, and whom I've grown quite fond of and will likely actually PLAY!). Good hunting and thanks to several of my fellow Legionnaires for helping detail this information.

Thanks to those from this thread who have contributed to its expansion and improvement.
Message Edited by ElnAckom on 08-07-2006 05:46 PM

http://eq2.fluffy.dk/EQ2 Questlist 另附一個任務整理的網站
89 Monk /Yawoo BG~again~
80 Defiler /Yalu BG~super~
80 SK /Jhalubie ghost
圖檔
Post Reply