原文轉載自: KoT 伺服器更新板 作者: Feng(織風)
Game Update #29
*** 費朵迴音(Echoes of Faydwer) ***
- 費朵迴音(Echoes of Faydwer)正式運行
- Adventure through the lush and magical continent of Faydwer.
- Play the enchanted, powerful, winged race that inhabits Faydwer, the Fae. Or choose to start in Kelethin as a Wood Elf, High Elf, Half Elf, Dwarf, or Gnome.
- Enhance your abilities by finding favor with your chosen deity!
- Customize your character with new Sub-Class specific Achievement Trees.
- Artisans can enjoy two new secondary tradeskills. Check out tinkering and transmuting!
- Show off your sense of style with new customizable cloaks and beautiful new armor sets.
- Ride the boats to new exotic locations and discover new heritage, signature, and collection quests.
- Echoes of Faydwer is available in your local retail outlet or via digital download. It can now be purchased online at The Station Store:
https://store.station.sony.com/
*** 頭條新聞(Headlines) ***
- The maximum guild level has increased to 60, with new guild rewards and nobility titles. In addition, all guilds can choose various heraldry options for their cloaks once they reach the appropriate level.
- Starting at level 10, all characters can now earn and spend Achievement points.
- Check out the new and improved character generation flow!
- Horses have improved animations across the board. And they have learned how to jump!
- All characters can now wear a second earring. Go, glitter!
- Crafters and consumers alike rejoice over the new secure commission system.
- We've made many small tweaks to improve the quality of combat. Take a look at this post here for more details.
*** Gameplay (變更部分) - 感謝Littledra 幫忙翻譯 ***
-不論公會大小,公會現在會得到任何公會成員獲得的sp的10%。
-縱使你某些物品欄可能是空的,但得到的物品還是會首先放進袋子裡!
-採集的東西現在將首先放進已經裝備的採集袋子內
-當你擊到團體怪其中1只時,不再收到個別的經驗值信息!但經驗值的多少沒有變更
Damage Mitigation and Resistance (AC與抗性)
- 最高mitigation/resistance將由level x 80改為level x 150
- Damage mitigation會使用diminishing returns計算法,舊系統和新系統的交接點在3675點,同樣是52.5% AC(level 70)
- 新的AC cap在75%
- 有些舊物件的AC會減低了,這是因為小數點沒顯示的錯誤
Stat Caps
- Stat caps會由level x 7 + 20升到level x 15 + 20
- Stat的好處也會用diminishing returns計算,即是越接近caps,效益會沒這麼明顯
- Stat所提供的好處同時會增加,例如power最大值
- 某些職業是用多個stats來計算最大power,他們會增加多至+25%,因為增加多個stats的難度會較高
Avoidance Skill (迴避技能 )
- Skill caps會由level x 6升至level x 6.5
- 基本Parry機會率由10%減至5%
- 基本Deflection機會率由30%減至25%
- Avoidance skill的增加效益也是使用diminishing returns,越接近caps,效益會沒這麼明顯
Avoidance in Combat (戰鬥時的迴避)
- 顯示方面會像AC那樣有tooltip顯示
- Parry check: 基本5%,附加parry skill機率增加,再加上打怪的等級和offense skill也會改變parry機會率
- Block check: (需裝備盾)shield的質素決定機會率,再加上怪的等級(怪的offense skill不影響block chance)
- Deflection check: (只適用於Monk / Bruiser)25%為基本,再加上deflection skill機率增加,再加上打怪的等級和offensive skill也會改變parry機會率
- Dodge check: 根據你穿的那一種armor而定(重,鏈,皮,布),附加defense skill和agility增加Dodge機率,要看怪物level和它的offense skill
Casting Skill (施法技能 )
- Skill caps會由level x 6升至level x 6.5
- 同樣使用diminishing returns計算法
- 法術resist會由-10%增加至-20%
- 增益法術則會用skill來降低power costs,主要是ministration和ordination
Fizzling (失敗)
- Fizzle被移除
Focus Skill (聚焦技能)
- Skill caps會由level x 6升至level x 6.5
- Focus最大機會去防止被中斷法術會由10%增加至20%
- Focus skill亦減少機率被interrupts, stifle, stun的法術打斷施法
- 當被中斷施法時,法術會自動再recast,會重複recast三次才會停止。你亦可如常用escape key、蹲下或跳高或移動去取消施法
Attack Skill (攻擊技能)
- Skill caps會由level x 6升至level x 6.5
Haste and DPS Mods (攻速和DPS)
- haste和DPS caps會以數字顯示,最高為200
- 使用diminishing returns計算法,最高的caps 200其實是125%。
-大多數 DPS, 攻速技能數值稍微增加了
Item Procs (物品特效)
- Item Procs會從平均1分鐘1次增加為1分鐘1.8次
- physical triggers:武器的delay x 3就是proc機會率,例如1.5s武器就是4.5%
- spell triggers:(法術施法時間 + 0.5s recovery time) x 3
- CA triggers:(0.5s cast time + 0.5s recovery time) x 3 = 3%
Spells and Poisons:proc機會率不變
Reactive Procs:proc機會率不變
Haste and Casting speed enhancement:計算proc是用沒有haste enhancement前的原來數值,所以機會率不會變少,例如1.5s weapon仍是4.5% proc chance,但因為實際攻擊次數多了,同樣的4.5% proc chance就增加了proc的次數。
Equipment Quality Levels (裝備等級)
- mastercrafted, legendary, fabled的AC和resist都降低了
- mastercrafted, legendary, fabled的武器damage value亦降低了
- mastercrafted, legendary, fabled之間的距離拉近了
Spells, Combat Arts, and Quality Levels (技能/戰鬥)
- Adept 3, Master 1, Master 2的數值降低了
- Adept 3, Master 1, Master 2之間的距離拉近了
Spell / Combat Art / Weapon Damage Bonuses (技能/戰鬥/武器傷害數值)
- damage bonus不再會因為你升等級時和stat cap增加而降低
Melee defensive stances ( 近戰防禦姿態)
- Melee defense stances會增加你armor的quality,增加AC。你的armor越好得到的bonus越多。
Spells: (技能變更部分)
- Furies have a new Root spell line!
Fury新增root技
- Coercer Spell Lash and Haruspex lines should show the proper trigger counts now.
顯示適當觸發數值
- The duration on wood elemental spell 'Vicious clubbering' has been reduced
Vicious clubbering持續時間減少
Berserker: Juggernaut: Increased upgrades will reduce the penalty amount.
熟練度會減少損耗的數字
Shadowknight: Despoiling Mists: For each affected target, it adds to the Shadowknight's armor mitigation.
- 目標AC 同時,+ SK 裝備AC
Monk: Thrust Kick: deals damage type based on weapon type.
傷害類型基於武器類型
Monk: Pouncing Leopard: deals damage type based on weapon type.
傷害類型基於武器類型
Monk: Face of the Mountain: Casting time reduced from 3 to 1 second.
施法時間由3秒減至1秒
Monk: Stone Stance: Casting time reduced from 3 to 1 second.
施法時間由3秒減至1秒
Bruiser: Heavy Scarring: Casting time reduced from 0 to 1 second.
施法時間由0秒減至1秒????????(打錯了嗎?QQ)
Bruiser: Strapping Spirit: Reduced amount of mitigation bonus.
減少防禦數值的增加
Bruiser: Shoulder Charge: deals damage type based on weapon type.
傷害類型基於武器類型
Bruiser: Rapid Swings: deals damage type based on weapon type.
傷害類型基於武器類型
Bruiser: Sonic Fists: deals damage type based on weapon type.
傷害類型基於武器類型
Ranger: Hawk Dive: Hawk reduces hate with the target it strikes, greatly reducing the amount of hate that gets dumped on the ranger when it expires.
鷹擊中目標時降仇恨, 當鷹消失時,大覆降低Ranger的仇恨
Ranger: Hawk Dive: Duration is now 20 seconds and increases through upgrades.
持續時間20秒,熟練度會增加持續時間
Swashbuckler: Poke: Reduced parry skill reduction amount.
減少降格檔數值
Brigand: Gouge: Reduced parry skill reduction amount.
減少降格檔數值
Brigand: Beg for Mercy: Cannot target Fighters.
目標不能是鬥士
Brigand: Deceit: Fixed DPS increase to Haste increase as mentioned in the examine text.
固定DPS增加攻速
Brigand: Amazing Reflexes: Changed ability so that AOE avoidance is a short duration percentage trigger from melee attacks.
變成在肉搏攻擊時有機率啟動短時效AOE迴避
Troubador: Quiron's Joyous Celebration: Increased health regeneration amount.
回血歌回血數值提高
Cleric: Soothe: Reduced casting time to 1.5 seconds.
施法時間減至1.5秒
Templar: Involuntary Healer: Reduced casting time. The heal portion of the triggered effect now heals in an area near the ally that is struck.
施法時間減少 ,向在範圍之內被擊中的同伴補血
Inquisitor: Heresy: Is now target encounter.
Heresy:變成目標團隊
Defiler: Repulsion: Reduces attributes by a set amount instead of a percentage. Duration increased.
降屬性不再是以%來定,變成降一固定數值,持續時間亦增加了
Defiler: Distill Soul: Is now a group buff that costs a small amount of the defiler's health every time it triggers. It grants group allies a chance to summon a Lore minor area effect healing item whenver they kill an enemy.
現在為團隊Buff,需要defiler的hp來啟動,在同伴殺掉敵人時有機率給予同伴召喚補血物品
Wizard: Tongue Twist: Increased hate reduction amount.
降仇恨數值增加
Wizard: Accord: Slightly increased hate transfer percentage. Proc also increases caster's power.
轉仇恨百分比稍微增加,特效增加施法者能量
Warlock: Boon of the Dark: Slightly increased hate transfer percentage. Proc also increases caster's power over time.
轉仇恨百分比稍微增加,特效增加施法者能量
Warlock: Interference: Increased hate reduction amount.
降仇恨數值增加
Warlock: Curse of Darkness: Heroic and Epic targets have greater amounts of health and power reduction.
對英雄級和Epic怪物有更強大的傷害數字
Warlock: Added area effect avoidance to nullmail's triggered effect.
降仇恨時加範圍迴避
Summoner: Call Servant: Reduced casting time to 1 second.
Call Servant :施法時間減至1秒
Conjurer: Splinter of Essence: spell will not attempt to cast on a player that already has a summoned essence.
如果目標已經有糖果,Splinter of Essence不再能對目標施放
Necromancer: Splintered Heart: spell will not attempt to cast on a player that already has a summoned heart.
如果目標已經有心心,Splintered Heart不再能對目標施放
Melee Defensive Stances (近戰防禦姿態)
- Melee defensive stances have a new effect. They now enhance the quality of armor you wear instead of adding a flat amount of physical mitigation to your character. This bonus will get more pronounced with better armor.
Class modifications (職業變更部分)
- Assassin, ranger, brigand, swashbuckler會從str和agi去決定power pool
- troubador, dirge會更看重agi去決定power pool
- fighter則是共用相同屬性
- SK會以int和str決定power pool
Falling damage and safefall skill (高處掉落傷害和安全落地技能)
- Falling damage不再以一定% 來計算
- 只會以距離決定damage = distance x 125
- 安全距離是13m,所以在13m以內所有人不會有damage
- 80m是terminal fall,超過80m就會以30000 damage
- safe fall skill每五點增加1m safe distance,250點就可在63m (250/5+13)跌下也不會有傷害
NPC changes ( NPC變更部分 )
- 所有NPC會有較狹窄的auto attack damage range,例如以前一隻怪物定為100 damage,它可能會造出50-150 damage,但現在只會造出75-125 damage
- 灰色, 綠色,藍色的怪物難度增加
- 黃色, 橙色的怪物比以前容易了少許
- epic mob的auto attack會減低
- 幾乎所有怪物的傷害免疫會移除,只有很稀有的情況下才會出現
*** Player vs. Player (PVP伺服器) ***
- Additional PvP Titles before and after the rank of Master have been added.
- In addition to status, experience, title adjustments, coin and loot from killing fellow players, good and evil aligned players can now loot faction based coin from the chests of their fallen player enemies. These coins can be used to increase your faction based on the level of the target you have killed.
- It is now possible to gain PvP rewards if you are within 75m of your targets death.
- Melee Attack Damage, Ranged Attack Damage, Melee Combat Art Damage, Pet Melee Attack Damage has all been slightly reduced in PvP Combat. Spells have should now be slightly harder to resist.
- Brigand: The Debilitate, Rake and Dispatch line of spells have had their mitigation debuffs lowered in PvP combat.
- Level 70 PvP Item Sets can now be purchased from Privus Nocte (Evil) and Helena Flutterling (Good) in Lesser Faydark.
- Pets should no longer force you into combat.
- Healers who heal themselves while being attacked by another player will now go into combat.
- Evacuate type spells and abilities can no longer be used while in PvP combat.
- Casters should find it easier to land spells closer to the displayed pvp damage now.
- The Hidden Refuge is no longer a respawn point for Tenebrous Tangle on PvP servers.
- PvP rewards for Qeynos/Kelethin Citizens can now be purchased in Kelethin in addition to Qeynos.
- Gento Fizzledabbler is now available in Kelethin for all your Spell Transcription needs.
- The Butcherblock, Nektulos and Thundering Steppes docks now carry PvP immunity much like Kelethin for wary adventurers wishing to travel between Antonica and Faydwar.
- The valid target level ranges of many zones have been modified. Refer to the following post for details:
http://eqiiforums.station.sony.com/eq2/ ... .id=107833
- Respawning from PvP deaths now provides players with unlimited immunity until they travel 20m from their respawn point.
*** Achievements (成就系統) ***
- Unhappy with your ability to Summon Lager? The merchants who sell achievement respecs also now sell character traits respecs.
*** Items (物品) ***
- Rujarkian Clydesdales have been renamed Rujarkian Hillrunners to better fit their new appearances.
- The nightmare horse whistle should now spawn a horse with a default saddle.
*** Tradeskills (交易技能) ***
- You no longer need to have a tradeskill device targeted to start a recipe, as long as you are close to the appropriate device.
- You can now move while tradeskilling however moving too far away from your current device will cancel the item creation.
- Symbol of Pinzarn should now be spelled correctly in recipes.
- Imbued Ebony Wands now explain what damage type they will do.
- Imbued Moonstone Ring of Intelligence now has the proper name.
- Carpenter Reaction Arts Metallurgy, Geology, and Solder should now use % of mana instead of straight numbers.
*** User Interface (使用者介面) ***
- We’ve made a number of improvements to hotkey bars and inventory icons. In addition to improving functionality, these changes also improve client performance.
- When you link an expendable item to your hotkey bar it will now display the total number of charges you have of that item in your inventory.
- The chat window has undergone some appearance changes. Try it out!
- The dialog box that displays your current slayer quest progress now has a scroll bar.
- The skills information has been relocated to a tab within the persona window.
- When chatting on a global channel, the chat channel number will be auto-replaced with the channel names while you are typing.
- Significant changes have been made to the majority of UI XML files.
- The default hover time to pop up a tooltip has been increased from 0 seconds to 0.25 seconds.
- There is now a slider in the options window to control how fast tooltips appear over hotkey buttons. It defaults to 1 second.